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Grand Prix
- For other uses, see Grand Prix (disambiguation).
Grand Prix is the main mode in the F-Zero series games where the pilot gets to compete for points. At the end of each grand prix, which varies by game, the top three pilots will perform victory laps on either the last track they raced, on a special circuit, or revisit previously completed tracks.
Contents
F-Zero[edit]
Each racer is expected to meet lap requirements, and that is 15th first lap, 10th second lap, 7th third lap, 5th fourth lap, and 3rd fifth lap, or else the pilot retires. Points are rewarded based on how well a racer is doing each lap. First four laps are 900 for 1st, 600 for 2nd, 400 for 3rd, and 200 for 4th and below. Final lap is 2500 for 1st, 1500 for 2nd, and 1000 for 3rd. Getting 10000 earns the racer an extra try to race if they retire, up to five tries. If the pilot reaches 20th place, the game forces the pilot to retire as soon as the rank is reached. After each lap, the racer is rewarded a boost, if they have an open slot.
As the pilot clears more laps, frog looking machines that are orange or flashing color, similar to the Wild Boar, will serve as obstacles. The flashing ones will explode upon contact. They move pretty slowly compared to the pilots still in the race. They are ranked out racers that used to be green or purple. These racers can be found in 5th place and below.
# | Knight League | Queen League | King League |
---|---|---|---|
1 | ![]() Mute City I |
![]() Mute City II |
![]() Mute City III |
2 | ![]() Big Blue |
![]() Port Town I |
![]() Death Wind II |
3 | ![]() Sand Ocean |
![]() Red Canyon I |
![]() Port Town II |
4 | ![]() Death Wind I |
![]() White Land I |
![]() Red Canyon II |
5 | ![]() Silence |
![]() White Land II |
![]() Fire Field |
BS F-Zero Grand Prix[edit]
BS F-Zero Grand Prix does Grand Prix a little different. First, the player has to get through Free Practice on four tracks that were introduced in F-Zero. Once completed, the game shifts over to Grand Prix mode. Points are no longer rewarded because the player never gets a Game Over by retire. The player has six minutes per track. Same rules apply as F-Zero, except the race doesn't end after the fifth lap. This is the only mode where the player has a chance to play on the new tracks. Once the final track is complete, the game no longer continues to the title screen, likely due to how the Satellaview is schedule-based.
# | Week 1 (Knight League) | Week 2 (Queen League) | Week 3 (King League) | Week 4 (Ace League) |
---|---|---|---|---|
1 | Mute City I | Mute City II | Mute City III | Mute City I |
2 | Big Blue | Port Town I | Death Wind II | White Land II |
3 | Death Wind I | Sand Ocean | Red Canyon I | Red Canyon II |
4 | Silence | White Land I | Port Town II | Fire Field |
5 | Sand Storm | Sand Storm II | Silence II | Big Blue II |
BS F-Zero Grand Prix 2[edit]
Soundlink[edit]
BS F-Zero Grand Prix 2, same rules apply to the first version.
# | Week 1 | Week 2[citation needed] |
---|---|---|
1 | Forest I | Metal Fort I |
2 | Big Blue II | Forest III |
3 | Sand Storm I | Sand Storm II |
4 | Forest II | Metal Fort II |
5 | Silence II | Mute City IV |
Note: While videos of Week 1 are available, there is no video confirming the order of tracks in Week 2.
Standalone[edit]
This version of BS F-Zero Grand Prix 2 doesn't rely on the schedule of the Satellaview. It adopts the same rules as F-Zero.
# | Ace League |
---|---|
1 | ![]() Mute City IV |
2 | ![]() Big Blue II |
3 | ![]() Sand Storm I |
4 | ![]() Silence II |
5 | ![]() Sand Storm II |
F-Zero X[edit]
The rules have been revamped. If the racer retires 5 competitors, they are rewarded an extra try. However, per race session, the pilot can't earn any more tries. Points are rewarded at the end of a race.
Boost power is only granted on the second lap.
Rank in the next race is determined by how well the pilot did in the previous race. Getting 1st means the racer starts in 30th the next race and vise-versa, for all the ranks.
Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | Retire |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Points | 100 | 93 | 87 | 81 | 76 | 71 | 66 | 62 | 58 | 54 | 50 | 47 | 44 | 41 | 38 | 35 | 33 | 31 | 29 | 27 | 25 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 0 |
Total Ranking is when the points are added up after each race to see how the pilot is doing overall. A pilot can do poorly in one race and do excellent in the other races and still get 1st place at the end. The 2nd place racer in the total ranking is your rival. Your rival will have slightly better AI than the rest of the competitors.
If there is a tie at the conclusion of the Grand Prix, the pilot that placed 1st place the most will be declared 1st. If there is still a dispute at this point, whoever had the highest point total after the second to last race is rewarded 1st.
At the conclusion of the Grand Prix, the top three pilots race around an oval track, as a victory lap. They will stop after a minute or so of racing and be placed on pedestals of 3rd, 2nd, and 1st place. If cleared on standard class or higher, the pilots are seen outside their machines. If cleared on master class, the player gets to see the pilot's victory speech.

# | ![]() |
![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|---|
1 | Mute City Figure Eight |
Sector α Inverted Loop |
Fire Field Zig-Zag Jump |
Rainbow Road Psychedelic Experience |
X |
2 | Silence High Speed |
Red Canyon Multi Jump |
Silence 2 Wavy Road |
Devil's Forest 3 Mirror Road |
X |
3 | Sand Ocean Pipe |
Devil's Forest 2 Up and Down |
Sector β Double Somersault |
Space Plant Cylinder & High Jump |
X |
4 | Devil's Forest Corkscrew |
Mute City 2 Technique |
Red Canyon 2 Slim Line |
Sand Ocean 2 Wave Panic |
X |
5 | Big Blue Cylinder |
Big Blue 2 Quick Turn |
White Land 2 Half Pipe |
Port Town 2 Snake Road |
X |
6 | Port Town High Jump |
White Land Dangerous Steps |
Mute City 3 Jumps of Doom |
Big Hand Deadly Curves |
X |
The Joker Cup can be unlocked by coming in first place overall on standard class in the Jack, Queen and King Cups respectively.[citation needed] The X Cup can be unlocked by coming in first place overall on expert class in the Jack, Queen, King, and Joker Cups respectively.[citation needed] X Cup tracks are randomly generated and are different every time.
- F-Zero X Expansion Kit
# | ![]() |
![]() |
![]() |
---|---|---|---|
1 | ![]() Silence 3 アウトサイドループ |
![]() Mute City 4 スリムハーフパイプ |
Default* |
2 | ![]() Sand Ocean 3 シリンダーループ |
![]() Space Plant 2 ストレートジャンプ |
Default* |
3 | ![]() Devil's Forest 4 ダイビング |
![]() Port Town 4 トラップロード |
Default* |
4 | ![]() Port Town 3 ジグザグクランク |
![]() Fire Field 2 180ローリング |
Default* |
5 | ![]() Devil's Forest 5 エックス |
![]() White Land 3 スター |
Default* |
6 | ![]() Big Blue 3 ジャポン |
![]() Big Foot ビッグフット |
Default* |
*These tracks will change depending what the player created and placed in the cup from within Course Edit.
Unique to F-Zero X, if the player were to press L, it toggles a green time display that estimates how far away the leading AI racer is from them, "+" means the pilot is behind while "-" means the pilot is ahead.
F-Zero GX[edit]
Same rules as F-Zero X. Only difference is competition is within five tracks, not six.
At the conclusion of the Grand Prix, the top three pilots race around Mute City Sonic Oval, as a victory lap. After that, the top three pilots are placed on pedestals while the other participants cheer them on. The 1st place racer will be interviewed on F-Zero TV.
# | ![]() Ruby Cup |
![]() Sapphire Cup |
![]() Emerald Cup |
![]() Diamond Cup |
![]() AX Cup |
---|---|---|---|---|---|
1 | ![]() Mute City |
![]() Big Blue |
![]() Fire Field |
![]() Cosmo Terminal |
![]() Aeropolis |
2 | ![]() Casino Palace1 |
![]() Port Town |
![]() Green Plant |
![]() Sand Ocean |
![]() Outer Space |
3 | ![]() Sand Ocean |
![]() Green Plant |
![]() Casino Palace1 |
![]() Fire Field |
![]() Port Town |
4 | ![]() Lightning |
![]() Port Town |
![]() Lightning |
![]() Aeropolis |
![]() Lightning |
5 | ![]() Aeropolis |
![]() Mute City |
![]() Big Blue |
![]() Phantom Road |
![]() Green Plant |
F-Zero: Maximum Velocity[edit]
Same rules as F-Zero, except no points and 20th place will not cause the pilot to auto-retire.
There are three obstacles, similar to that of the frog looking machines from F-Zero and its Grand Prix mode:
Standard class and above these UFOs appear in random spots on the track. They appear more and more frequently as the pilot clears more laps. They start appearing sooner depending on the class selected, where master class means they appear the most frequently. They explode on contact, similar to mines.
# | Pawn League | Knight League | Bishop League | Queen League (locked) |
---|---|---|---|---|
1 | ![]() Bianca City Stretch Circuit |
![]() Tenth Zone East Snake Circuit |
![]() Bianca City Tightrope Circuit |
![]() Crater Land Loop Circuit |
2 | ![]() Stark Farm First Circuit |
![]() Beacon Port Crossroad Circuit |
![]() Ancient Mesa Skating Circuit |
![]() Tenth Zone East Plummet Circuit |
3 | ![]() Empyrean Colony Dash Circuit |
![]() Synobazz Explosive Circuit |
![]() Crater Land Skid Zone Circuit |
![]() Empyrean Colony Twist Circuit |
4 | ![]() Stark Farm Second Circuit |
![]() Ancient Mesa Split Circuit |
![]() Cloud Carpet Icarus Circuit |
![]() Fire Field Land Mine Circuit |
5 | ![]() Cloud Carpet Long Jump Circuit |
![]() Stark Farm Third Circuit |
![]() Bianca City Ultimate Circuit |
![]() Fire Field Warrior Circuit |
F-Zero: GP Legend[edit]
Same rules as F-Zero GX.
# | ![]() |
![]() |
![]() |
![]() (Expert) |
![]() (Expert) |
![]() (Expert) |
![]() |
---|---|---|---|---|---|---|---|
1 | Mute City Traditional Park |
Silence Box rink |
Port Town Forked Road |
Mute City Traditional Park II |
Silence Box Rink II |
Port Town Forked Road II |
Mute City I |
2 | Red Canyon Junction |
Sand Ocean Caterpillar |
Silence Honeycomb Rink |
Red Canyon Junction II |
Sand Ocean Caterpillar II |
Silence Honeycomb Rink II |
Big Blue |
3 | Mist Flow Clip Oval |
Mute City Expansion Park |
White Land Flower |
Mist Flow Clip Oval II |
Mute City Expansion Park II |
White Land Flower II |
Silence |
4 | Lightning Volute |
Big Blue Slip Highway |
Fire Field Wreckage Circuit |
Lightning Volute II |
Big Blue Slip Highway II |
Fire Field Wreckage Circuit II |
Port Town II |
5 | Fire Field Blast Track |
Mist Flow Front & Back |
Red Canyon Peak Jump OR Illusion Abyss Drop* |
Fire Field Blast Track II |
Mist Flow Front & Back II |
Red Canyon Peak Jump II OR Illusion Abyss Drop II* |
Red Canyon |
6 | Sand Ocean | ||||||
7 | White Land II | ||||||
8 | Fire Field |
*Random[citation needed]
F-Zero Climax[edit]
Same rules as F-Zero: GP Legend, except there are 24 competitors instead of 30, which means that the point distribution is the following.
Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | Retire |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Points | 100 | 93 | 87 | 81 | 76 | 71 | 66 | 62 | 58 | 54 | 50 | 47 | 44 | 41 | 38 | 35 | 33 | 31 | 29 | 27 | 25 | 23 | 21 | 20 | 0 |
Along with boosting on the second lap, the racer gets a Boost Fire after each lap, very similar to F-Zero and F-Zero: Maximum Velocity.
# | Bronze Cup | Silver Cup | Gold Cup | Bronze Cup (Expert) | Silver Cup (Expert) | Gold Cup (Expert) | Bronze Cup (Master) | Silver Cup (Master) | Gold Cup (Master) | Platinum Cup |
---|---|---|---|---|---|---|---|---|---|---|
1 | Mute City Six Carat |
Big Blue Slalom |
Lightning R Trace |
Mute City Eight Carat |
Sand Ocean High Speed Edge II |
White Land Hornet |
Red Canyon Barrel Roll |
Mute City Cactus Circuit II |
Port Town Half Dome II |
Mute City Multiply |
2 | Sand Ocean High Speed Edge |
Red Canyon Inside Out |
Port Town Half Dome |
White Land White Wolf |
Lightning Trust Jump |
Silence Nightmare Fear |
Sand Ocean High Speed Edge III |
Mist Flow Puzzle Ring |
White Land Hornet House |
Big Blue Big Billow |
3 | Port Town Sky Highway |
Mist Flow Double Link |
Sand Ocean Key Break |
Big Blue Arch Hill |
Mist Flow Mist Ring |
Big Blue Single Course |
Lightning G Trace |
Lightning Loss Landing |
Sand Ocean Key Break |
Silence Silence II |
4 | White Land Wolf |
Fire Field Front Line |
Big Blue Slip Down |
Port Town Sky Highway II |
Mute City Cactus Circuit |
Sand Ocean Key Break II |
Mute City Ten Carat |
Fire Field Front Line II |
Big Blue Twin Course |
Port Town Great Wings |
5 | Fire Field Heat Circuit |
Silence Nightmare |
Illusion Lost Way |
Red Canyon Inside Out II |
Fire Field Burnt-Out Rink |
Illusion Lost Way II |
White Land Last Wolf |
Silence Nightmare One |
Illusion Lost Way III |
Red Canyon Red Canyon II |
6 | Sand Ocean Sand Ocean | |||||||||
7 | White Land White Land II | |||||||||
8 | Fire Field Fire Field |
View template F-Zero | |
---|---|
Pilots | Captain Falcon • Dr. Stewart • Pico • Samurai Goroh |
Machines | Blue Falcon • Fire Stingray • Golden Fox • Wild Goose |
Planets | Big Blue • Death Wind • Fire Field • Mute City • Port Town • Red Canyon • Sand Ocean • Silence • White Land |
Track Features | Anti-Gravity Guide Beam • Dash Zone • Down-Pull Magnet • Jump Plate • Left-Pull and Right-Pull Magnet • Magnetic Field Block Coat • Mine • Pit • Rough |
Mechanics | Boost • Drift • Energy • Rocket Start • Short Cut Foul |
Modes | Grand Prix • Practice • Records |
Other | Album • F-Zero: The Story of Captain Falcon • Mr. Zero • Official Recorder |
View template BS F-Zero Grand Prix / BS F-Zero Grand Prix 2 | |
---|---|
Machines | Blue Thunder • Fire Scorpion • Green Amazone • Luna Bomber |
Venues | Big Blue • Death Wind • Fire Field • Forest • Metal Fort • Mute City • Port Town • Red Canyon • Sand Ocean • Sand Storm • Silence • White Land |
Track Features | Anti-Gravity Guide Beam • Dash Zone • Down-Pull Magnet • Jump Plate • Left-Pull and Right-Pull Magnet • Magnetic Field Block Coat • Mine • Pit • Rough |
Mechanics | Boost • Drift • Energy • Rocket Start • Short Cut Foul |
Modes | Free Practice • Grand Prix • Records |
Others | Official Recorder |
View template F-Zero: Maximum Velocity | |
---|---|
Pilots | Alexander O'Neil • Blitz Wagner • Jane B. Christie • Kent Akechi • Kumiko • Lord Cyber • Megan • Mickey Marcus • Nichi • Professor Yazoo Jr. |
Machines | Falcon MK-2 • Fighting Comet • Fire Ball • Hot Violet • J. B. Crystal • Jet Vermilion • Silver Thunder • Sly Joker • The Stingray • Wind Walker |
Venues | Ancient Mesa • Beacon Port • Bianca City • Cloud Carpet • Crater Land • Empyrean Colony • Fire Field • Stark Farm • Silence • Synobazz • Tenth Zone East |
Track Features | Anti-Gravity Guide Beam • Crater • Dash Zone • Down-Pull Magnet • Jump Plate • Magnetic Field Block Coat • Mine • Motion Strip • Pit • Rough • Twist Plate |
Mechanics | Boost • Blast Turn • Drift • Drift Turn • Energy |
Modes | Championship • Demonstration • Grand Prix • Password • Records • Replay • Training |
View template Game Modes | |
---|---|
Championship • Course Edit • Death Race • Demonstration • Emblem Editor • F-Zero Shop • F-Zero TV • Garage/Create Machine • Grand Prix • Password • Pilot Profiles • Practice • Replay • F-Zero GX Story • F-Zero: GP Legend Story • Survival • Time Attack • Zero Test |