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Grand Prix

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This article is about the Grand Prixs in the F-Zero games. For other uses, see Grand Prix (disambiguation).

Grand Prix is the main mode in the F-Zero series games where pilots compete for points. Grand Prixs usually consist of five or six tracks, in which racers compete for points to see who is the better racer.

F-Zero[edit]

In F-Zero, there are three Grand Prix cups, each with five circuits to complete. The player then chooses between Beginner, Standard, and Expert difficulty classes by pressing the Select button. The player has two lives to start with, being depleted for ranking too low or for losing their Power. If the player gets 10,000 points, they will earn an extra life, up to a total of five. After each lap, the racer is rewarded a boost if they have an open slot.

In order to move forward, the player needs to reach a certain place during the race's laps: At least 15th place for the first lap, 10th place for the second lap, 7th place for the third lap, 5th place for the fourth lap, and 3rd place for the fifth lap. Placing any lower will cause the player to retire, and placing 20th will cause the player to lose immediately. The player will also get points each lap based on their position: 900 for 1st, 600 for 2nd, 400 for 3rd, and 200 for 4th and below. The final lap is 2500 for 1st, 1500 for 2nd, and 1000 for 3rd.

As the pilot clears more laps, additional machines resembling an orange or flashing Wild Boar will serve as obstacles, moving slowly along the track. The flashing ones will explode upon contact. They are ranked out racers that used to be green or purple, and can be found in 5th place and below.

Knight FZ Minimap Mute City I.png
Mute City I
FZ Minimap Big Blue.png
Big Blue
FZ Minimap Sand Ocean.png
Sand Ocean
FZ Minimap Death Wind I.png
Death Wind I
FZ Minimap Silence.png
Silence
Queen FZ Minimap Mute City II.png
Mute City II
FZ Minimap Port Town I.png
Port Town I
FZ Minimap Red Canyon I.png
Red Canyon I
FZ Minimap White Land I.png
White Land I
FZ Minimap White Land II.png
White Land II
King FZ Minimap Mute City III.png
Mute City III
FZ Minimap Death Wind II.png
Death Wind II
FZ Minimap Port Town II.png
Port Town II
FZ Minimap Red Canyon II.png
Red Canyon II
FZ Minimap Fire Field.png
Fire Field

BS F-Zero Grand Prix[edit]

Intro

In BS F-Zero Grand Prix, the player has to get through Free Practice on four tracks that were introduced in F-Zero. Once completed, the game shifts over to Grand Prix mode. Points are no longer rewarded because the player never gets a Game Over by retire. The player has six minutes per track. Same rules apply as F-Zero, except the race does not end after the fifth lap. This is the only mode where the player has a chance to play on the new tracks. Once the final track is complete, the game no longer continues to the title screen, likely due to how the Satellaview is schedule-based.

Week 1
Knight
FZ Minimap Mute City I.png
Mute City I
FZ Minimap Big Blue.png
Big Blue
FZ Minimap Death Wind I.png
Death Wind I
FZ Minimap Silence.png
Silence
BS Minimap Sand Storm.png
Sand Storm I
Week 2
Queen
FZ Minimap Mute City II.png
Mute City II
FZ Minimap Port Town I.png
Port Town I
FZ Minimap Sand Ocean.png
Sand Ocean
FZ Minimap White Land I.png
White Land I
BS Minimap Sand Storm II.png
Sand Storm II
Week 3
King
FZ Minimap Mute City III.png
Mute City III
FZ Minimap Death Wind II.png
Death Wind II
FZ Minimap Red Canyon I.png
Red Canyon I
FZ Minimap Port Town II.png
Port Town II
BS Minimap Silence II.png
Silence II
Week 4
Ace
FZ Minimap Mute City I.png
Mute City I
FZ Minimap White Land II.png
White Land II
FZ Minimap Red Canyon II.png
Red Canyon II
FZ Minimap Fire Field.png
Fire Field
BS Minimap Big Blue II.png
Big Blue II

BS F-Zero Grand Prix 2[edit]

Week 1

In BS F-Zero Grand Prix 2, the Grand Prix works the same as in the previous game. However, the Grand Prix is split between races in the main event and separate races the player can practice on. While footage of the first week exists, footage of the second week has not been found, so it is unknown what order the races occurred in.

Soundlink[edit]

Week 1 Forest I BS2 Minimap Big Blue II.png
Big Blue II
BS Minimap Sand Storm.png
Sand Storm I
Forest II BS2 Minimap Silence II.png
Silence II
Week 2 BS2 Minimap Mute City IV.png
Mute City IV

Forest III
BS Minimap Sand Storm II.png
Sand Storm II

Metal Fort I

Metal Fort II

Practice[edit]

Ace BS2 Minimap Mute City IV.png
Mute City IV
BS2 Minimap Big Blue II.png
Big Blue II
BS Minimap Sand Storm.png
Sand Storm I
BS2 Minimap Silence II.png
Silence II
BS Minimap Sand Storm II.png
Sand Storm II

F-Zero X[edit]

Captain Falcon's victory speech

In F-Zero X, the player chooses the class difficulty first, either Novice, Standard, or Expert, before choosing the cup. The player starts with the Jack Cup, Queen Cup, and King Cup. The Joker Cup is unlocked by finishing in first place on the other cups on Standard difficulty[citation needed]. The X Cup is unlocked by finishing in first place on the other cups on Expert difficulty[citation needed], and the cup is built by randomly selected tracks. After choosing the cup, the player can then choose their machine. Unlike in F-Zero, races consist of three laps across six tracks rather than five laps across five tracks.

During the races, the player has four lives to start with, but can earn another life by making five other competitors retire. However, an extra life can only be earned once per Grand Prix. Boost Power is granted on the second lap of a race. A racer's starting position at the start of the next race is the inverse of where they placed in the last race. For example, finishing in 1st place will have the racer start the next race in 30th place, finishing in 2nd place will have the racer start in 29th place, and so forth. At the conclusion of the Grand Prix, the top three pilots race around an oval track, as a victory lap. They will stop after a minute or so of racing and be placed on pedestals of 3rd, 2nd, and 1st place. If cleared on Standard class or higher, the pilots are seen outside their machines. If cleared on Expert class, the player gets to see the pilot's victory speech.

Unique to F-Zero X, if the player were to press L, it toggles a green time display that estimates how far away the leading AI racer is from them, "+" means the pilot is behind while "-" means the pilot is ahead.

Tracks[edit]

FZX Jack Cup.png
Jack
X Minimap Mute City Figure Eight.png
Mute City: Figure Eight
X Minimap Silence High Speed.png
Silence: High Speed
X Minimap Sand Ocean Pipe.png
Sand Ocean: Pipe
X Minimap Devil's Forest Corkscrew.png
Devil's Forest: Corkscrew
X Minimap Big Blue Cylinder.png
Big Blue: Cylinder
X Minimap Port Town High Jump.png
Port Town: High Jump
FZX Queen Cup.png
Queen
X Minimap Sector α Inverted Loop.png
Sector α: Inverted Loop
X Minimap Red Canyon Multi Jump.png
Red Canyon: Multi Jump
X Minimap Devil's Forest 2 Up and Down.png
Devil's Forest 2: Up and Down
X Minimap Mute City 2 Technique.png
Mute City 2: Technique
X Minimap Big Blue 2 Quick Turn.png
Big Blue 2: Quick Turn
X Minimap White Land Dangerous Steps.png
White Land: Dangerous Steps
FZX King Cup.png
King
X Minimap Fire Field Zig-Zag Jump.png
Fire Field: Zig-Zag Jump
X Minimap Silence 2 Wavy Road.png
Silence 2: Wavy Road
X Minimap Sector β Double Somersault.png
Sector β: Double Somersault
X Minimap Red Canyon 2 Slim Line.png
Red Canyon 2: Slim Line
X Minimap White Land 2 Half Pipe.png
White Land 2: Half Pipe
X Minimap Mute City 3 Jumps of Doom.png
Mute City 3: Jumps of Doom
FZX Joker Cup.png
Joker
X Minimap Rainbow Road Psychedelic Experience.png
Rainbow Road: Psychedelic Experience
X Minimap Devil's Forest 3 Mirror Road.png
Devil's Forest 3: Mirror Road
X Minimap Space Plant Cylinder & High Jump.png
Space Plant: Cylinder & High Jump
X Minimap Sand Ocean 2 Wave Panic.png
Sand Ocean 2: Wave Panic
X Minimap Port Town 2 Snake Road.png
Port Town 2: Snake Road
X Minimap Big Hand Deadly Curves.png
Big Hand: Deadly Curves

Points[edit]

At the end of a race, the racers are awarded points based on their position. The racer in 2nd place for points will be considered the player's rival. If there is a tie at the conclusion of the Grand Prix, the pilot that placed 1st place the most will be declared 1st. If there is still a dispute at this point, whoever had the highest point total after the second to last race is rewarded 1st.

Rank 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Points 100 93 87 81 76 71 66 62 58 54 50 47 44 41 38 35 33 31 29 27 25 23 22 21 20 19 18 17 16 15

F-Zero X Expansion Kit[edit]

The F-Zero X Expansion Kit introduces twelve new courses, accessed the same way as the standard five cup selection. An Edit Cup can also be played, which is built by the custom tracks the player creates.

FZX DD-1 Cup.png
DD-1
EK Minimap Silence 3 Outside Loop.png
Silence 3: Outside Loop
EK Minimap Sand Ocean 3 Cylinder Loops.png
Sand Ocean 3: Cylinder Loops
EK Minimap Devil's Forest 4 High Dive.png
Devil's Forest 4: High Dive
EK Minimap Port Town 3 Zig-Zag Crank.png
Port Town 3: Zig-Zag Crank
EK Minimap Devil's Forest 5 X.png
Devil's Forest 5: X
EK Minimap Big Blue 3 Japan.png
Big Blue 3: Japan
FZX DD-2 Cup.png
DD-2
EK Minimap Mute City 4 Slim Half Pipe.png
Mute City 4: Slim Half Pipe
EK Minimap Space Plant 2 Straight Jumps.png
Space Plant 2: Straight Jumps
EK Minimap Port Town 4 Trap Road.png
Port Town 4: Trap Road
EK Minimap Fire Field 2 180 Rollover.png
Fire Field 2: 180 Rollover
EK Minimap White Land 3 Star.png
White Land 3: Star
EK Minimap Big Foot Big Foot.png
Big Foot: Big Foot

F-Zero: Maximum Velocity[edit]

An explosive orb

In F-Zero: Maximum Velocity, the player can initially choose between the Pawn, Knight, and Bishop Leagues, with the Queen League being unlockable. Once the League is chosen, they can choose between the Beginner, Standard, and Expert classes, with Master class being unlockable. The player starts with four lives and has to complete five laps across five tracks, as well as needing to reach a certain rank during the laps in order to continue. They need to be at least rank 15 on the first lap, rank 10 on the second lap, rank 7 on the third lap, rank 5 on the fourth lap, and rank 3 on the final lap. Ranking too low will cause the player to retire when they cross the starting line. No points are awarded at the end of a race, final results are based purely on the racer's overall position rank.

Ranked-out racers will appear as obstacles during the races, being either yellow or green machines, though there is no difference between them. When racing in Standard class or higher, floating orbs begin appearing on the tracks, appearing more frequently the more laps are cleared and depending on what class the player is on. Running into one of these orbs will cause it to explode, similar to a mine.

The Queen League is unlocked by winning the Pawn, Knight, and Bishop Leagues on Expert class. The Master class is unlocked by winning all cups on Expert class.

Pawn MV Minimap Bianca City Stretch Circuit.png
Bianca City: Stretch Circuit
MV Minimap Stark Farm First Circuit.png
Stark Farm: First Circuit
MV Minimap Empyrean Colony Dash Circuit.png
Empyrean Colony: Dash Circuit
MV Minimap Stark Farm Second Circuit.png
Stark Farm: Second Circuit
MV Minimap Cloud Carpet Long Jump Circuit.png
Cloud Carpet: Long Jump Circuit
Knight MV Minimap Tenth Zone East Snake Circuit.png
Tenth Zone East: Snake Circuit
MV Minimap Beacon Port Crossroad Circuit.png
Beacon Port: Crossroad Circuit
MV Minimap Synobazz Explosive Circuit.png
Synobazz: Explosive Circuit
MV Minimap Ancient Mesa Split Circuit.png
Ancient Mesa: Split Circuit
MV Minimap Stark Farm Third Circuit.png
Stark Farm: Third Circuit
Bishop MV Minimap Bianca City Tightrope Circuit.png
Bianca City: Tightrope Circuit
MV Minimap Ancient Mesa Skating Circuit.png
Ancient Mesa: Skating Circuit
MV Minimap Crater Land Skid Zone Circuit.png
Crater Land: Skid Zone Circuit
MV Minimap Cloud Carpet Icarus Circuit.png
Cloud Carpet: Icarus Circuit
MV Minimap Bianca City Ultimate Circuit.png
Bianca City: Ultimate Circuit
Queen MV Minimap Crater Land Loop Circuit.png
Crater Land: Loop Circuit
MV Minimap Tenth Zone East Plummet Circuit.png
Tenth Zone East: Plummet Circuit
MV Minimap Empyrean Colony Twist Circuit.png
Empyrean Colony: Twist Circuit
MV Minimap Fire Field Land Mine Circuit.png
Fire Field: Land Mine Circuit
MV Minimap Fire Field Warrior Circuit.png
Fire Field: Warrior Circuit

F-Zero GX[edit]

In F-Zero GX, the rules for Grand Prix are the same as in F-Zero X, including point distribution. However, there are five races in the cups rather than six. At first, the player only has access to the Ruby Cup, the Sapphire Cup, and Emerald Cup with the Novice, Standard, and Expert classes. By placing first in all cups while on Standard class rank, the Diamond Cup will be unlocked.[citation needed] By placing first in all cups on Expert class rank, the Master class rank will be unlocked. By placing first in all cups on Master class rank, the AX Cup will be unlocked, which consists of tracks from the F-Zero AX arcade counterpart. By completing the AX Cup on Novice class, Mute City: Sonic Oval will be unlocked for other modes.

At the conclusion of the Grand Prix, the top three pilots race around Mute City: Sonic Oval, as a victory lap. After that, the top three pilots are placed on pedestals while the other participants cheer them on. The 1st place racer will be interviewed on F-Zero TV.

# FZGX Ruby.png
Ruby Cup
FZGX Sapphire.png
Sapphire Cup
FZGX Emerald.png
Emerald Cup
FZGX Diamond.png
Diamond Cup
FZGX AX.png
AX Cup
1 GX Map Mute City - Twist Road.png

Mute City: Twist Road
Difficulty: *

GX Map Big Blue - Drift Highway.png

Big Blue: Drift Highway
Difficulty: **

GX Map Fire Field - Cylinder Knot.png

Fire Field: Cylinder Knot
Difficulty: **

GX Map Cosmo Terminal - Trident.png

Cosmo Terminal: Trident
Difficulty: ***

GX Map Aeropolis - Screw Drive.png

Aeropolis: Screw Drive
Difficulty: **

2 GX Map Casino Palace - Split Oval.png

Casino Palace: Split Oval
Difficulty: *

GX Map Port Town - Aero Dive.png

Port Town: Aero Dive
Difficulty: **

GX Map Green Plant - Intersection.png

Green Plant: Intersection
Difficulty: ***

GX Map Sand Ocean - Lateral Shift.png

Sand Ocean: Lateral Shift
Difficulty: ****

GX Map Outer Space - Meteor Stream.png

Outer Space: Meteor Stream
Difficulty: ***

3 GX Map Sand Ocean - Surface Slide.png

Sand Ocean: Surface Slide
Difficulty: **

GX Map Green Plant - Mobius Ring.png

Green Plant: Mobius Ring
Difficulty: ***

GX Map Casino Palace - Double Branches.png

Casino Palace: Double Branches
Difficulty: ***

GX Map Fire Field - Undulation.png

Fire Field: Undulation
Difficulty: ****

GX Map Port Town - Cylinder Wave.png

Port Town: Cylinder Wave
Difficulty: ****

4 GX Map Lightning - Loop Cross.png

Lightning: Loop Cross
Difficulty: ***

GX Map Port Town - Long Pipe.png

Port Town: Long Pipe
Difficulty: ***

GX Map Lightning - Half Pipe.png

Lightning: Half Pipe
Difficulty: ****

GX Map Aeropolis - Dragon Slope .png

Aeropolis: Dragon Slope
Difficulty: *****

GX Map Lightning - Thunder Road.png

Lightning: Thunder Road
Difficulty: *****

5 GX Map Aeropolis - Multiplex.png

Aeropolis: Multiplex
Difficulty: ****

GX Map Mute City - Serial Gaps.png

Mute City: Serial Gaps
Difficulty: ****

GX Map Big Blue - Ordeal.png

Big Blue: Ordeal
Difficulty: *****

GX Map Phantom Road - Slim-Line Slits.png

Phantom Road: Slim-Line Slits
Difficulty: ******

GX Map Green Plant - Spiral.png

Green Plant: Spiral
Difficulty: ******

Points[edit]

At the end of a race, the racers are awarded points based on their position. The racer in 2nd place for points will be considered the player's rival. If there is a tie at the conclusion of the Grand Prix, the pilot that placed 1st place the most will be declared 1st. If there is still a dispute at this point, whoever had the highest point total after the second to last race is rewarded 1st.

Rank 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Points 100 93 87 81 76 71 66 62 58 54 50 47 44 41 38 35 33 31 29 27 25 23 22 21 20 19 18 17 16 15

Rewards[edit]

Completing cups will earn the player tickets based on the position they finish the cup in and the class they are playing on. Completing cups by fulfilling certain requirements can also earn machine parts and other items the player can purchase in the F-Zero Shop with the tickets they have collected.[1]

Ruby Cup[edit]

Tickets
Position Novice Standard Expert Master
1st 15 20 30 40
2nd 10 14 22 32
3rd 9 12 20 30
4th-10th 7 8 14 24
11th-20th 6 7 12 20
21st-30th 5 5 6 6
Custom Parts
  • Complete one cup on Novice class: Body - Valiant Jaguar
  • Complete one cup on Standard class: Body - Big Tyrant
  • Win one cup on Novice class: Body - Rapid Barrel
  • Win one cup on Standard class: Body - Liberty Manta

Sapphire Cup[edit]

Tickets
Position Novice Standard Expert Master
1st 15 20 30 40
2nd 10 14 22 32
3rd 9 12 20 30
4th-10th 7 8 14 24
11th-20th 6 7 12 20
21st-30th 5 5 6 6
Custom Parts
  • Complete two cups on Novice class: Cockpit - Muscle Gorilla
  • Complete two cups on Standard class: Cockpit - Windy Shark
  • Win two cups on Novice class: Cockpit - Super Lynx
  • Win two cups on Standard class: Cockpit - Scud Viper

Emerald Cup[edit]

Tickets
Position Novice Standard Expert Master
1st 17 24 35 46
2nd 12 17 26 36
3rd 10 15 24 33
4th-10th 8 10 18 25
11th-20th 7 8 15 22
21st-30th 6 6 7 7
Custom Parts
  • Complete three cups on Novice class: Booster - Saturn SG
  • Complete three cups on Standard class: Booster - Raiden 88
  • Win three cups on Novice class: Booster - Titan G4
  • Win three cups on Standard class: Booster - Triple Z
  • Win the Ruby, Sapphire, and Emerald Cups on Expert class: Body - Speedy Dragon, Cockpit - Garnet Phantom, and Boost - Thunderbolt V2

Diamond Cup[edit]

Tickets
Position Novice Standard Expert Master
1st 17 24 35 46
2nd 12 17 26 36
3rd 10 15 24 33
4th-10th 8 10 18 25
11th-20th 7 8 15 22
21st-30th 6 6 7 7
Custom Parts
  • Win Diamond Cup on Expert class: Body - Brave Eagle, Cockpit - Wonder Worm, and Booster - Euros DI
Tracks

AX Cup[edit]

This section is a stub.

You can help the F-Zero Wiki by expanding it.

Tickets
Position Novice Standard Expert Master
1st 20 30 42 55
2nd
3rd
4th-10th
11th-20th
21st-30th
Tracks
Other
  • Win all cups on Master class: "Sounds of MUTE CITY" and "Sounds of BIG BLUE"

F-Zero: GP Legend[edit]

User interface
Results screen

In F-Zero: GP Legend, the player has access to the Novice, Standard, and Expert classes from the start, and the races differ in the cups on Expert class with a harder variant. Afterward, the player can select either the Bronze, Silver, or Gold Cups to race in, with an unlockable Platinum Cup that can be unlocked by clearing the other cups on Novice and Standard difficulty.

The player starts with four lives. The cups consist of five tracks with five laps each, except for the Platinum Cup, which consists of eight tracks from the first F-Zero game. The final track in the Gold Cup is randomized between two tracks.

Upon completing one Grand Prix of any class and cup, the Training and Zero Test modes are unlocked.

# FXGPL Bronze Cup.png FXGPL Silver Cup.png FXGPL Gold Cup.png FXGPL Bronze Cup.png
(Expert)
FXGPL Silver Cup.png
(Expert)
FXGPL Gold Cup.png
(Expert)
FXGPL Platinum Cup.png
1 FZGPL Mute City Traditional Park Minimap.png
Mute City: Traditional Park
FZGPL Silence Box Rink Park Minimap.png
Silence: Box Rink
FZGPL Port Town Forked Road Minimap.png
Port Town: Forked Road
FZGPL Mute City Traditional Park II Minimap.png
Mute City: Traditional Park II
FZGPL Silence Box Rink II Minimap.png
Silence: Box Rink II
FZGPL Port Town Forked Road II Minimap.png
Port Town: Forked Road II
FZGPL Mute City I Minimap.png
Mute City I
2 FZGPL Red Canyon Junction Minimap.png
Red Canyon: Junction
FZGPL Sand Ocean Caterpillar Minimap.png
Sand Ocean: Caterpillar
FZGPL Silence Honeycomb Rink Minimap.png
Silence: Honeycomb Rink
FZGPL Red Canyon Junction II Minimap.png
Red Canyon: Junction II
FZGPL Sand Ocean Caterpillar II Minimap.png
Sand Ocean: Caterpillar II
FZGPL Silence Honeycomb Rink II Minimap.png
Silence: Honeycomb Rink II
FZGPL Big Blue Minimap.png
Big Blue
3 FZGPL Mist Flow Clip Oval Minimap.png
Mist Flow: Clip Oval
FZGPL Mute City Expansion Park Minimap.png
Mute City: Expansion Park
FZGPL White Land Flower Minimap.png
White Land: Flower
FZGPL Mist Flow Clip Oval II Minimap.png
Mist Flow: Clip Oval II
FZGPL Mute City Expansion Park II Minimap.png
Mute City: Expansion Park II
FZGPL White Land Flower II Minimap.png
White Land: Flower II
FZGPL Silence Minimap.png
Silence
4 FZGPL Lightning Volute Minimap.png
Lightning: Volute
FZGPL Big Blue Slip Highway Minimap.png
Big Blue: Slip Highway
FZGPL Fire Field Wreckage Circuit Minimap.png
Fire Field: Wreckage Circuit
FZGPL Lightning Volute II Minimap.png
Lightning: Volute II
FZGPL Big Blue Slip Highway II Minimap.png
Big Blue: Slip Highway II
FZGPL Fire Field Wreckage Circuit II Minimap.png
Fire Field: Wreckage Circuit II
FZGPL Port Town II Minimap.png
Port Town II
5 FZGPL Fire Field Blast Track Minimap.png
Fire Field: Blast Track
FZGPL Mist Flow Front & Back Minimap.png
Mist Flow: Front & Back
FZGPL Red Canyon Peak Jump Minimap.png
Red Canyon: Peak Jump
OR
FZGPL Illusion Abyss Drop Minimap.png
Illusion: Abyss Drop
FZGPL Fire Field Blast Track II Minimap.png
Fire Field: Blast Track II
FZGPL Mist Flow Front & Back II Minimap.png
Mist Flow: Front & Back II
FZGPL Red Canyon Peak Jump II Minimap.png
Red Canyon: Peak Jump II
OR
FZGPL Illusion Abyss Drop II Minimap.png
Illusion: Abyss Drop II
FZGPL Red Canyon Minimap.png
Red Canyon
6 FZGPL Sand Ocean Minimap.png
Sand Ocean
7 FZGPL White Land II Minimap.png
White Land II
8 FZGPL Fire Field Minimap.png
Fire Field

Points[edit]

At the end of a race, the racers are awarded points based on their position. The racer in 2nd place for points will be considered the player's rival. If there is a tie at the conclusion of the Grand Prix, the pilot that placed 1st place the most will be declared 1st. If there is still a dispute at this point, whoever had the highest point total after the second to last race is rewarded 1st.

Rank 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Points 100 93 87 81 76 71 66 62 58 54 50 47 44 41 38 35 33 31 29 27 25 23 22 21 20 19 18 17 16 15

F-Zero Climax[edit]

User interface

In F-Zero Climax, the player has access to the Novice, Standard, and Expert classes from the start. The Master class is unlocked by finishing first in one cup on Expert class. Afterward, the player can choose between the Bronze, Silver, or Gold cups. The Platinum cup is unlocked by finishing the other cups in first on both Novice and Standard classes. The races in Expert and Master classes are different, being changed versions of previous tracks or different tracks entirely.

Starting with the second lap, the player gains access to one Boost Fire per lap, similar to F-Zero and F-Zero: Maximum Velocity. In each cup, the player has to race on five tracks with three laps each. The Platinum cup, however, has eight tracks, some of which being from the first F-Zero game.

# Bronze Cup Silver Cup Gold Cup Bronze Cup (Expert) Silver Cup (Expert) Gold Cup (Expert) Bronze Cup (Master) Silver Cup (Master) Gold Cup (Master) Platinum Cup
1 Mute City
Six Carat
Big Blue
Slalom
Lightning
R Trace
Mute City
Eight Carat
Sand Ocean
High Speed Edge II
White Land
Hornet
Red Canyon
Barrel Roll
Mute City
Cactus Circuit II
Port Town
Half Dome II
Mute City
Multiply
2 Sand Ocean
High Speed Edge
Red Canyon
Inside Out
Port Town
Half Dome
White Land
White Wolf
Lightning
Trust Jump
Silence
Nightmare Fear
Sand Ocean
High Speed Edge III
Mist Flow
Puzzle Ring
White Land
Hornet House
Big Blue
Big Billow
3 Port Town
Sky Highway
Mist Flow
Double Link
Sand Ocean
Key Break
Big Blue
Arch Hill
Mist Flow
Mist Ring
Big Blue
Single Course
Lightning
G Trace
Lightning
Loss Landing
Sand Ocean
Key Break
Silence
Silence II
4 White Land
Wolf
Fire Field
Front Line
Big Blue
Slip Down
Port Town
Sky Highway II
Mute City
Cactus Circuit
Sand Ocean
Key Break II
Mute City
Ten Carat
Fire Field
Front Line II
Big Blue
Twin Course
Port Town
Great Wings
5 Fire Field
Heat Circuit
Silence
Nightmare
Illusion
Lost Way
Red Canyon
Inside Out II
Fire Field
Burnt-Out Rink
Illusion
Lost Way II
White Land
Last Wolf
Silence
Nightmare One
Illusion
Lost Way III
Red Canyon
Red Canyon II
6 Sand Ocean
Sand Ocean
7 White Land
White Land II
8 Fire Field
Fire Field

Points[edit]

Unlike the previous two Game Boy Advance titles, F-Zero Climax has 24 racers rather than 30. The point distribution is as follows.

Rank 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Points 100 93 87 81 76 71 66 62 58 54 50 47 44 41 38 35 33 31 29 27 25 23 21 20

References[edit]

  1. Ticket and machine part requirements are outlined in the Nintendo Power Player's Guide, aside from the AX Cup