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Samurai Goroh's F-Zero machine is called the Fire Stingray, an extremely small craft with only one fin sporting a pinkish color with fire painted on the back of the ship. As described in the original F-Zero game, careful and perfectly timed use of the super jet (boost) is the key operating this machine. Also, the Fire Stingray has the highest max speed and is also the heaviest out of the four original machines. Its extremely strong body crams everything as compactly as possible. Due to its excessive body weight the Stingray has poor acceleration. The two engines the Fire Stingray is powered by are considered the "pride of the Universe". Due to this raw power, it has a dangerously high maximum speed, making it a top-ranked contender. When racing this machine, pilots should make good use of boost power and try to control the machine while maintaining its high speed. The Fire Stingray has a reputation of cornering stability. The machine's weak boosters are made up for by a very good grip, allowing Goroh to effortlessly negotiate corners.
Profiles and statistics
The Fire Stingray is one of the four machines from the original F-Zero. It is designed with the highest top speed, strongest armor and best stability but suffers from the slowest acceleration and poor cornering that weakens as it goes faster. It always starts in first.
The Fire Stingray is available from the start of F-Zero X. It is available to use in four colors: Pink (default), black, cyan and green.
The Fire Stingray has four colors to choose from: Pink (default), yellow, green, and blue.
|This machine is powered by two of the new model RS engines, which have highly advanced power capabilities. Unfortunately, due to its excessive body weight, the machine has rather poor acceleration. The Fire Stingray's raw power manifests itself through a dangerously high maximum speed, making it a top-ranked contender. When racing this machine, pilots should make good use of boost power and try to control the machine while maintaining its high speed. The Fire Stingray has a reputation for cornering stability.|
F-Zero: GP Legend
The Fire Stingray is available from the start of F-Zero: GP Legend. While having a poor acceleration and an average cornering strength, it has a high top speed.
The Fire Stingray is available from the start of F-Zero Climax.
Super Smash Bros. for Nintendo 3DS
The Fire Stingray appears as one of the platforms in the Mute City stage, and as a trophy.
|Fire Stingray||NTSC-U: This pink machine isn't quite what you'd expect an intergalactic-bandit gang leader to drive, but Samurai Goroh does it. What a clash of styles. He holds a grudge against Captain Falcon—perhaps he's a bit jealous of the Captain's good looks?
PAL: Samurai Goroh leads a group of space bandits, so the fact that his Fire Stingray is hot pink might be a little...unexpected. He also shares a rivalry with bounty hunter Captain Falcon that borders on overzealous. Maybe Goroh doesn't like playing second fiddle to Captain Falcon's leading man? Or maybe he's secretly a fan. Who knows?
Design and namesake
The Fire Stingray takes on a more rounded appearance than most vehicles. The car is primarily an oval shape with a flat rear end. The machine is sloped downward to aid with aerodynamics. There's two protruding cooling chambers on both sides of the car with yellow colored vents. The cockpit is a triangular shape which connects to a short "mohawk" running down the middle of the car. It is a pink colored vehicle and has yellow printed fire in the back. The two engines are positioned side by side horizontally. Lastly, there's a turning fin just above the engines that also has the fire printing.
The Fire Stingray is comprised of the words fire, rapid oxidation that results in intense light and heat in the form of flames and stingray, a cartilaginous sea ray.
On the back of the Fire Stingray is printed fire which is meant to be a clear indicator. The stingray part is based on the vehicle's rounded design while the turning fin bears resemblance to a stingray's stinger.
Differences between games
The original F-Zero gave the Fire Stingray more of a circular design and gave it headlights in the front. The turning fin originally had a pink stationary part and had an all-yellow turning fin. The fire print in F-Zero X had a more irregular pattern that wasn't mirrored. Due to the graphical limitations of the GameBoy Advance, the fire printing in GP Legend and Climax is merely a yellow line as opposed to actual printed fire.
Fire Stingray next to Blue Falcon and an Arwing in Super Mario RPG: Legend of the Seven Stars.
- ↑ 1.0 1.1 (1991) in Nintendo EAD: F-Zero instruction manual (in English). Nintendo, pp. 5, 17.
- ↑ Shawn Sackenheim. Samurai Goroh's Biography. All Game Guide. Retrieved on 2007-04-13.
|Machines of F-Zero|
|View template F-Zero|
|Pilots||Captain Falcon • Dr. Stewart • Pico • Samurai Goroh|
|Machines||Blue Falcon • Fire Stingray • Golden Fox • Wild Goose|
|Planets||Big Blue • Death Wind • Fire Field • Mute City • Port Town • Red Canyon • Sand Ocean • Silence • White Land|
|Track Features||Anti-Gravity Guide Beam • Dash Zone • Down-Pull Magnet • Jump Plate • Left-Pull and Right-Pull Magnet • Magnetic Field Block Coat • Mine • Pit • Rough|
|Mechanics||Boost • Drift • Energy • Rocket Start • Short Cut Foul|
|Modes||Grand Prix • Practice • Records|
|Other||Album • F-Zero: The Story of Captain Falcon • Mr. Zero • Official Recorder|