Welcome to F-Zero Wiki! You are not logged in: Please Log in or register an account to make changes.

F-Zero: Maximum Velocity

From F-Zero Wiki, the F-Zero encyclopedia
Jump to navigationJump to search
F-Zero: Maximum Velocity
Gba fzeromaximumvelocity.jpg North American Boxart
Details
Developer Nd Cube
Publisher Nintendo
Director(s) Isshin Shimizu
Producer(s) Hiroshi Yamauchi
Takehiro Izushi
Hitoshi Yamagami
Platform(s) Game Boy Advance, Nintendo 3DS*, Virtual Console, Nintendo Switch Online
No. of players Single player, multiplayer
Release dates
North America GBA: June 11, 2001
Wii U VC: April 17, 2014
NSO: March 29, 2024
Japan GBA: March 21, 2001
Wii U VC: April 3, 2014
NSO: March 29, 2024
Europe GBA: June 22, 2001
Wii U VC: April 17, 2014
NSO: March 29, 2024
China GBA: August 2007[1][2]
Australia
Ratings

ACB G
CERO A
ESRB E
USK 0+
Installments
Previous game F-Zero X
Next game F-Zero GX
External websites
Twitch icon.png Speedruncom icon.png StrategyWiki icon.png Wikipedia icon.png

F-Zero: Maximum Velocity (F-ZERO FOR GAMEBOY ADVANCE, Efuzero fō gēmubōi adobansu[?]) is a futuristic racing game for Game Boy Advance. It allows for competition against simulated opponents or human opponents. The game was released as a launch game for the system, on March 21, 2001 in Japan, June 10, 2001 in North America and across Europe on June 22, 2001. Every Race consists of 5 laps around a race track. The race will end prematurely if the player lands outside of the track after a jump, destroys their car by depleting its energy, or completes a race in too low of a rank; all of these conditions necessitate the player using an extra life (if available in the Grand Prix) to try again.

Boost

At the the end of every lap the player is giving one boost. This boost may be used at any time during a game by pressing both shoulder buttons at the same time. A boost will dramatically increase a players speed, but will decrease their ability to turn. A boost used before a jump will make the player jump farther, allowing the player to use a shortcut.

Grand Prix

The Grand Prix is the main single player component of Maximum Velocity. It consists of 4 (1 hidden) series each containing 5 races. The player needs to be in the top 3 at the end of the last lap in order to continue to the next race. If the player is unable to continue, the player will lose a machine and can try the race again. If the player runs out of machines, then the game ends, and the player has to start the series from the beginning.

The Queen series is unlocked when Expert is cleared on the Pawn, Knight, and Bishop series. Master mode is unlocked when Expert is cleared on the Queen Cup[3].

The Grand Prix are as follows:

Pawn Bianca City Stretch Circuit
Bianca City
Stretch Circuit
Stark Farm First Circuit
Stark Farm
First Circuit
Empyrean Colony Dash Circuit
Empyrean Colony
Dash Circuit
Stark Farm Second Circuit
Stark Farm
Second Circuit
Cloud Carpet Long Jump Circuit
Cloud Carpet
Long Jump Circuit
Knight Tenth Zone East Snake Circuit
Tenth Zone East
Snake Circuit
Beacon Port Crossroad Circuit
Beacon Port
Crossroad Circuit
Synobazz Explosive Circuit
Synobazz
Explosive Circuit
Ancient Mesa Split Circuit
Ancient Mesa
Split Circuit
Stark Farm Third Circuit
Stark Farm
Third Circuit
Bishop Bianca City Tightrope Circuit
Bianca City
Tightrope Circuit
Ancient Mesa Skating Circuit
Ancient Mesa
Skating Circuit
Crater Land Skid Zone Circuit
Crater Land
Skid Zone Circuit
Cloud Carpet Icarus Circuit
Cloud Carpet
Icarus Circuit
Bianca City Ultimate Circuit
Bianca City
Ultimate Circuit
Queen Crater Land Loop Circuit
Crater Land
Loop Circuit
Tenth Zone East Plummet Circuit
Tenth Zone East
Plummet Circuit
Empyrean Colony Twist Circuit
Empyrean Colony
Twist Circuit
Fire Field Land Mine Circuit
Fire Field
Land Mine Circuit
Fire Field Warrior Circuit
Fire Field
Warrior Circuit

Training

Training is the practice mode.

Championship

Synobazz Championship Circuit

Championship is another single player component, where the player races and competes for the best time. This special course is not selectable on Multi Cart vs., but can be selected through link cable. The name of the course is Synobazz Championship Circuit.

Multiplayer

Single-Pak

Silence Open Circuit

In Single-Pak multiplayer, only one player needs to have a cartridge. The other players will boot off of the link cable network from the player with the cart using the GBA's multiboot capability. All players drive a generic unnamed machine, and the game can only be played on one course: Silence Open Circuit.

Multi-Pak

In Multi-Pak multiplayer, each player needs to have a cartridge to play. This has many advantages over Single-Pak:

  • All players can use any machine in this game unlocked by anyone.
  • Any course in this game may be selected.
  • After finishing a race, all players' ranking data are mixed and shared ("Mixed ranking" stored on each cartridge).

Characters

This game features new characters and it is the only game without Captain Falcon, Dr. Stewart, Pico, and Samurai Goroh. However, there is a pilot named Kent Akechi, who claims to be the son of Captain Falcon, and his vehicle is the Blue Falcon MK2, which resembles the original. In addition, a vehicle known as the Silver Thunder is built by Dr. Stewart.

Pilots & Vehicles

Pilot Vehicle Unlock Criteria
Megan Hot Violet Available at start
Mickey Marcus Fire Ball Available at start
Jane B. Christie J. B. Crystal Available at start
Nichi Wind Walker Available at start
Lord Cyber Sly Joker Beat Pawn, Knight, and Bishop on Standard class
Alexander O'Neil The Stingray Beat Pawn, Knight, and Bishop on Expert class
Blitz Wagner Silver Thunder Beat Queen on Standard class
Kent Akechi Falcon MK-2 Beat Pawn, Knight, Bishop, or Queen on Master class
Kumiko Fighting Comet Beat Pawn, Knight, Bishop, and Queen on Master class
Professor Yazoo Jr. Jet Vermilion Beat Pawn, Knight, Bishop, and Queen on Master class with every machine
or
Race Synobazz Championship Circuit 255 times
or
Special Password

Machine statistics

In F-Zero: Maximum Velocity, vehicle stats work a bit differently than other installments. When selecting a vehicle, it will show the car, the name, and an assortment of different statistics regarding the vehicle.

  • Max speed shows how fast the machine can travel in km/h in two ways:
    • Normal is how fast the machine travels on it's own.
    • Boost determines how hast it goes when boosting.
  • Boost time is how long the vehicle's boost lasts in seconds. Longer boosts tend to be slower while faster boosts are shorter.
  • Body strength determines how armored the machine is out of 100. The higher the number, the better the armor.
  • Turn is how well the car handles turning in two ways:
    • Performance is how well the car can turn. The higher the grade, the better the outcome.
    • Balance is how stable the car is. The lower the grade, the more slippery it is.
  • Pickup graph shows how well the car accelerates. It is displayed as an arc with red on the bottom and yellow on the top. The slope of the arc depends on how fast the acceleration is.

Re-release

In December 2011, Maximum Velocity was re-released on Nintendo 3DS. This exact port of the game could be downloaded for free if one was a member of the Nintendo 3DS Ambassador Programme. This release went alongside 9 other Game Boy Advance games, and 10 NES games. Unlike the NES games, this title will not be made available outside of the Ambassador Programme, making the re-release exclusive to 3DS Ambassadors.

On April 3rd, 2014, Maximum Velocity was re-released on the Wii U's Virtual Console in Japan, while on April 17th, it was re-released internationally.

Gallery

Cut Content

Main article: F-Zero: Maximum Velocity on The Cutting Room Floor

Trivia

  • The maximum velocity any machine can reach is 640km/h, and that is with the help of Dash Zones or a successful Rocket Start.

References

  1. iQue Ltd.. ique.com. Retrieved 2021-02-27.
  2. iQue Ltd.. ique.com. Retrieved 2021-02-27. Judging by the date and contents of this archive, the game was most likely released between August 1st, 2007 and August 14th, 2007 in China.
  3. Nintendo Power volume 145 - Old Game Mags