White Land
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White Land is a very cold planet with constant snow fall.
Appearance in the F-Zero games
F-Zero
In the original F-Zero for the SNES, White Land has two tracks, both are medium-sized tracks with a difficult layout, however White Land 1 is usually considered easier for beginners while White Land 2 is trickier as it requires the player to perform a special jump that can only be done by pushing down on the D-Pad.
Tracks
White Land I, with Jump Plates, Rough, Down-Pull Magnets, and Slip Zones as track features.
White Land II, with Jump Plates, Rough, and Slip Zones as track features.
Racing on White Land I with Fire Stingray.
F-Zero X
In F-Zero X for the N64, White Land was featured with two tracks (three tracks in the N64DD). The first track, Dangerous Steps, is spent mostly doing jumping tricks and loops, the second track, as its name implies, features a half-pipe and the third track's layout makes it resemble a star on the map, it has many tricky turns, loops and a single jump trick.
F-Zero GX
White Land does not appear in F-Zero GX, however beta material reveals that blueprints for White Land were designed for the game.[citation needed]
F-Zero: GP Legend
In F-Zero GP Legend for the Game Boy Advance, White Land appears with three tracks. Among those three is White Land II from the original F-Zero.
F-Zero Climax
F-Zero 99
In F-Zero 99, White Land has two tracks ported from the original SNES game: White Land I and White Land II, both in the Queen League. In this version of the game, White Land II's final jump before the goal is shortened so that the player no longer needs to press down on their controller to make the jump.
Trivia
- White Land is the only track with multiple courses where the music is different in each course.
v F-Zero | |
---|---|
Pilots | Captain Falcon • Dr. Stewart • Pico • Samurai Goroh |
Machines | Blue Falcon • Fire Stingray • Golden Fox • Wild Goose |
Planets | Big Blue • Death Wind • Fire Field • Mute City • Port Town • Red Canyon • Sand Ocean • Silence • White Land |
Tracks | Mute City I • Big Blue • Sand Ocean • Death Wind I • Silence |
Mute City II • Port Town I • Red Canyon I • White Land I • White Land II | |
Mute City III • Death Wind II • Port Town II • Red Canyon II • Fire Field | |
Track Features | Anti-Gravity Guide Beam • Dash Zone • Jump Plate • Magnetic Field Block Coat • Mine • Pull Magnet • Pit • Rough |
Mechanics | Boost • Drift • Energy • Rocket Start • Short Cut Foul |
Modes | Grand Prix • Practice • Records |
Other | Album • F-Zero: The Story of Captain Falcon • Mr. Zero • Official Recorder |
v BS F-Zero Grand Prix / BS F-Zero Grand Prix 2 | |
---|---|
Machines | Blue Thunder • Fire Scorpion • Green Amazone • Luna Bomber |
Venues | Big Blue • Death Wind • Fire Field • Forest • Metal Fort • Mute City • Port Town • Red Canyon • Sand Ocean • Sand Storm • Silence • White Land |
Track Features | Anti-Gravity Guide Beam • Dash Zone • Jump Plate • Magnetic Field Block Coat • Mine • Pit • Pull Magnet • Rough |
Mechanics | Boost • Drift • Energy • Rocket Start • Short Cut Foul |
Modes | Free Practice • Grand Prix • Records |
Others | Official Recorder |
v Worlds | |
---|---|
Aeropolis • Ancient Mesa • Beacon Port • Bianca City • Big Blue • Big Foot • Big Hand • Casino Palace • Cloud Carpet • Cosmo Terminal • Crater Land • Death Wind • Devil's Forest • Empyrean Colony • Fire Field • Forest • Green Plant • Illusion • Lightning • Metal Fort • Mist Flow • Mute City • Outer Space • Phantom Road • Port Town • Rainbow Road • Red Canyon • Sand Ocean • Sector • Silence • Space Plant • Stark Farm • Synobazz • Tenth Zone East • White Land |