Grand Prix

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This article is about the Grand Prixs in the F-Zero games. For other uses, see Grand Prix (disambiguation).

Grand Prix is the main mode in the F-Zero series games where pilots compete for points. Grand Prixs usually consist of five tracks in which racers compete for points to see who is the better racer.

F-Zero

User interface

In F-Zero, there are three Grand Prix cups, each with five circuits to complete. The player then chooses between Beginner, Standard, and Expert difficulty classes by pressing the Select button. The player has two lives to start with, being depleted for ranking too low or for losing their Power. If the player gets 10,000 points, they will earn an extra life, up to a total of five. After each lap, the racer is rewarded a boost if they have an open slot.

In order to move forward, the player needs to reach a certain place during the race's laps: At least 15th place for the first lap, 10th place for the second lap, 7th place for the third lap, 5th place for the fourth lap, and 3rd place for the fifth lap. Placing any lower will cause the player to retire, and placing 20th will cause the player to lose immediately. The player will also get points each lap based on their position: 900 for 1st, 600 for 2nd, 400 for 3rd, and 200 for 4th and below. The final lap is 2500 for 1st, 1500 for 2nd, and 1000 for 3rd.

As the pilot clears more laps, additional machines resembling an orange or flashing Wild Boar will serve as obstacles, moving slowly along the track. The flashing ones will explode upon contact. They are ranked out racers that used to be green or purple, and can be found in 5th place and below.

Knight FZ Minimap Mute City I.png
Mute City I
FZ Minimap Big Blue.png
Big Blue
FZ Minimap Sand Ocean.png
Sand Ocean
FZ Minimap Death Wind I.png
Death Wind I
FZ Minimap Silence.png
Silence
Queen FZ Minimap Mute City II.png
Mute City II
FZ Minimap Port Town I.png
Port Town I
FZ Minimap Red Canyon I.png
Red Canyon I
FZ Minimap White Land I.png
White Land I
FZ Minimap White Land II.png
White Land II
King FZ Minimap Mute City III.png
Mute City III
FZ Minimap Death Wind II.png
Death Wind II
FZ Minimap Port Town II.png
Port Town II
FZ Minimap Red Canyon II.png
Red Canyon II
FZ Minimap Fire Field.png
Fire Field

BS F-Zero Grand Prix

Intro

In BS F-Zero Grand Prix, the player has to get through Free Practice on four tracks that were introduced in F-Zero. Once completed, the game shifts over to Grand Prix mode. Points are no longer rewarded because the player never gets a Game Over by retire. The player has six minutes per track. Same rules apply as F-Zero, except the race does not end after the fifth lap. This is the only mode where the player has a chance to play on the new tracks. Once the final track is complete, the game no longer continues to the title screen, likely due to how the Satellaview is schedule-based.

Week 1
Knight
FZ Minimap Mute City I.png
Mute City I
FZ Minimap Big Blue.png
Big Blue
FZ Minimap Death Wind I.png
Death Wind I
FZ Minimap Silence.png
Silence
BS Minimap Sand Storm.png
Sand Storm I
Week 2
Queen
FZ Minimap Mute City II.png
Mute City II
FZ Minimap Port Town I.png
Port Town I
FZ Minimap Sand Ocean.png
Sand Ocean
FZ Minimap White Land I.png
White Land I
BS Minimap Sand Storm II.png
Sand Storm II
Week 3
King
FZ Minimap Mute City III.png
Mute City III
FZ Minimap Death Wind II.png
Death Wind II
FZ Minimap Red Canyon I.png
Red Canyon I
FZ Minimap Port Town II.png
Port Town II
BS Minimap Silence II.png
Silence II
Week 4
Ace
FZ Minimap Mute City I.png
Mute City I
FZ Minimap White Land II.png
White Land II
FZ Minimap Red Canyon II.png
Red Canyon II
FZ Minimap Fire Field.png
Fire Field
BS Minimap Big Blue II.png
Big Blue II

BS F-Zero Grand Prix 2

Week 1
Week 2

In BS F-Zero Grand Prix 2, the Grand Prix works the same as in the previous game. However, the Grand Prix is split between races in the main event and separate races the player can practice on.

Soundlink

Week 1 Forest I BS2 Minimap Big Blue II.png
Big Blue II
BS Minimap Sand Storm.png
Sand Storm I
Forest II BS2 Minimap Silence II.png
Silence II
Week 2 BS2 Minimap Mute City IV.png
Mute City IV
BS2 Minimap Forest III.png
Forest III
BS Minimap Sand Storm II.png
Sand Storm II

Metal Fort I

Metal Fort II

Practice

Ace BS2 Minimap Mute City IV.png
Mute City IV
BS2 Minimap Big Blue II.png
Big Blue II
BS Minimap Sand Storm.png
Sand Storm I
BS2 Minimap Silence II.png
Silence II
BS Minimap Sand Storm II.png
Sand Storm II

F-Zero X

User interface
Captain Falcon's victory speech

In F-Zero X, the player chooses the class difficulty first, either Novice, Standard, or Expert, before choosing the cup. The player starts with the Jack Cup, Queen Cup, and King Cup. The Joker Cup is unlocked by finishing in first place on the other cups on Standard difficulty[citation needed]. The X Cup is unlocked by finishing in first place on the other cups on Expert difficulty[citation needed], and the cup is built by randomly selected tracks. After choosing the cup, the player can then choose their machine. Unlike in F-Zero, races consist of three laps across six tracks rather than five laps across five tracks.

During the races, the player has four lives to start with, but can earn another life by making five other competitors retire. However, an extra life can only be earned once per Grand Prix. Boost Power is granted on the second lap of a race. A racer's starting position at the start of the next race is the inverse of where they placed in the last race. For example, finishing in 1st place will have the racer start the next race in 30th place, finishing in 2nd place will have the racer start in 29th place, and so forth. At the conclusion of the Grand Prix, the top three pilots race around an oval track, as a victory lap. They will stop after a minute or so of racing and be placed on pedestals of 3rd, 2nd, and 1st place. If cleared on Standard class or higher, the pilots are seen outside their machines. If cleared on Expert class, the player gets to see the pilot's victory speech.

Unique to F-Zero X, if the player were to press L, it toggles a green time display that estimates how far away the leading AI racer is from them, "+" means the pilot is behind while "-" means the pilot is ahead.

Tracks

FZX Jack Cup.png
Jack
X Minimap Mute City Figure Eight.png
Mute City: Figure Eight
X Minimap Silence High Speed.png
Silence: High Speed
X Minimap Sand Ocean Pipe.png
Sand Ocean: Pipe
X Minimap Devil's Forest Corkscrew.png
Devil's Forest: Corkscrew
X Minimap Big Blue Cylinder.png
Big Blue: Cylinder
X Minimap Port Town High Jump.png
Port Town: High Jump
FZX Queen Cup.png
Queen
X Minimap Sector α Inverted Loop.png
Sector α: Inverted Loop
X Minimap Red Canyon Multi Jump.png
Red Canyon: Multi Jump
X Minimap Devil's Forest 2 Up and Down.png
Devil's Forest 2: Up and Down
X Minimap Mute City 2 Technique.png
Mute City 2: Technique
X Minimap Big Blue 2 Quick Turn.png
Big Blue 2: Quick Turn
X Minimap White Land Dangerous Steps.png
White Land: Dangerous Steps
FZX King Cup.png
King
X Minimap Fire Field Zig-Zag Jump.png
Fire Field: Zig-Zag Jump
X Minimap Silence 2 Wavy Road.png
Silence 2: Wavy Road
X Minimap Sector β Double Somersault.png
Sector β: Double Somersault
X Minimap Red Canyon 2 Slim Line.png
Red Canyon 2: Slim Line
X Minimap White Land 2 Half Pipe.png
White Land 2: Half Pipe
X Minimap Mute City 3 Jumps of Doom.png
Mute City 3: Jumps of Doom
FZX Joker Cup.png
Joker
X Minimap Rainbow Road Psychedelic Experience.png
Rainbow Road: Psychedelic Experience
X Minimap Devil's Forest 3 Mirror Road.png
Devil's Forest 3: Mirror Road
X Minimap Space Plant Cylinder & High Jump.png
Space Plant: Cylinder & High Jump
X Minimap Sand Ocean 2 Wave Panic.png
Sand Ocean 2: Wave Panic
X Minimap Port Town 2 Snake Road.png
Port Town 2: Snake Road
X Minimap Big Hand Deadly Curves.png
Big Hand: Deadly Curves

Points

At the end of a race, the racers are awarded points based on their position. The racer in 2nd place for points will be considered the player's rival. If there is a tie at the conclusion of the Grand Prix, the pilot that placed 1st place the most will be declared 1st. If there is still a dispute at this point, whoever had the highest point total after the second to last race is rewarded 1st.

Rank 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Points 100 93 87 81 76 71 66 62 58 54 50 47 44 41 38 35 33 31 29 27 25 23 22 21 20 19 18 17 16 15

F-Zero X Expansion Kit

The F-Zero X Expansion Kit introduces twelve new courses, accessed the same way as the standard five cup selection. An Edit Cup can also be played, which is built by the custom tracks the player creates.

FZX DD-1 Cup.png
DD-1
EK Minimap Silence 3 Outside Loop.png
Silence 3: Outside Loop
EK Minimap Sand Ocean 3 Cylinder Loops.png
Sand Ocean 3: Cylinder Loops
EK Minimap Devil's Forest 4 High Dive.png
Devil's Forest 4: High Dive
EK Minimap Port Town 3 Zig-Zag Crank.png
Port Town 3: Zig-Zag Crank
EK Minimap Devil's Forest 5 X.png
Devil's Forest 5: X
EK Minimap Big Blue 3 Japan.png
Big Blue 3: Japan
FZX DD-2 Cup.png
DD-2
EK Minimap Mute City 4 Slim Half Pipe.png
Mute City 4: Slim Half Pipe
EK Minimap Space Plant 2 Straight Jumps.png
Space Plant 2: Straight Jumps
EK Minimap Port Town 4 Trap Road.png
Port Town 4: Trap Road
EK Minimap Fire Field 2 180 Rollover.png
Fire Field 2: 180 Rollover
EK Minimap White Land 3 Star.png
White Land 3: Star
EK Minimap Big Foot Big Foot.png
Big Foot: Big Foot

F-Zero: Maximum Velocity

User interface

In F-Zero: Maximum Velocity, the player can initially choose between the Pawn, Knight, and Bishop Leagues, with the Queen League being unlockable. Once the League is chosen, they can choose between the Beginner, Standard, and Expert classes, with Master class being unlockable. The player starts with four lives and has to complete five laps across five tracks, as well as needing to reach a certain rank during the laps in order to continue. They need to be at least rank 15 on the first lap, rank 10 on the second lap, rank 7 on the third lap, rank 5 on the fourth lap, and rank 3 on the final lap. Ranking too low will cause the player to retire when they cross the starting line. No points are awarded at the end of a race, final results are based purely on the racer's overall position rank.

Ranked-out racers will appear as obstacles during the races, being either yellow or green machines, though there is no difference between them. When racing in Standard class or higher, floating orbs begin appearing on the tracks, appearing more frequently the more laps are cleared and depending on what class the player is on. Running into one of these orbs will cause it to explode, similar to a mine.

The Queen League is unlocked by winning the Pawn, Knight, and Bishop Leagues on Expert class. Master class is unlocked when Expert class is cleared on the Queen League[1].

Pawn MV Minimap Bianca City Stretch Circuit.png
Bianca City: Stretch Circuit
MV Minimap Stark Farm First Circuit.png
Stark Farm: First Circuit
MV Minimap Empyrean Colony Dash Circuit.png
Empyrean Colony: Dash Circuit
MV Minimap Stark Farm Second Circuit.png
Stark Farm: Second Circuit
MV Minimap Cloud Carpet Long Jump Circuit.png
Cloud Carpet: Long Jump Circuit
Knight MV Minimap Tenth Zone East Snake Circuit.png
Tenth Zone East: Snake Circuit
MV Minimap Beacon Port Crossroad Circuit.png
Beacon Port: Crossroad Circuit
MV Minimap Synobazz Explosive Circuit.png
Synobazz: Explosive Circuit
MV Minimap Ancient Mesa Split Circuit.png
Ancient Mesa: Split Circuit
MV Minimap Stark Farm Third Circuit.png
Stark Farm: Third Circuit
Bishop MV Minimap Bianca City Tightrope Circuit.png
Bianca City: Tightrope Circuit
MV Minimap Ancient Mesa Skating Circuit.png
Ancient Mesa: Skating Circuit
MV Minimap Crater Land Skid Zone Circuit.png
Crater Land: Skid Zone Circuit
MV Minimap Cloud Carpet Icarus Circuit.png
Cloud Carpet: Icarus Circuit
MV Minimap Bianca City Ultimate Circuit.png
Bianca City: Ultimate Circuit
Queen MV Minimap Crater Land Loop Circuit.png
Crater Land: Loop Circuit
MV Minimap Tenth Zone East Plummet Circuit.png
Tenth Zone East: Plummet Circuit
MV Minimap Empyrean Colony Twist Circuit.png
Empyrean Colony: Twist Circuit
MV Minimap Fire Field Land Mine Circuit.png
Fire Field: Land Mine Circuit
MV Minimap Fire Field Warrior Circuit.png
Fire Field: Warrior Circuit

F-Zero GX

User interface

In F-Zero GX, the rules for Grand Prix are the same as in F-Zero X, including point distribution. However, there are five races in the cups rather than six. At first, the player only has access to the Ruby Cup, the Sapphire Cup, and Emerald Cup with the Novice, Standard, and Expert classes. By placing first in all cups while on Standard class rank, the Diamond Cup will be unlocked.[citation needed] By placing first in all cups on Expert class rank, the Master class rank will be unlocked. By placing first in all cups on Master class rank, the AX Cup will be unlocked, which consists of tracks from the F-Zero AX arcade counterpart. By completing the AX Cup on Novice class, Mute City: Sonic Oval will be unlocked for other modes.

At the conclusion of the Grand Prix, the top three pilots race around Mute City: Sonic Oval, as a victory lap. After that, the top three pilots are placed on pedestals while the other participants cheer them on. The 1st place racer will be interviewed on F-Zero TV.

# FZGX Ruby.png
Ruby Cup
FZGX Sapphire.png
Sapphire Cup
FZGX Emerald.png
Emerald Cup
FZGX Diamond.png
Diamond Cup
FZGX AX.png
AX Cup
1 GX Map Mute City - Twist Road.png

Mute City: Twist Road
Difficulty: *

GX Map Big Blue - Drift Highway.png

Big Blue: Drift Highway
Difficulty: **

GX Map Fire Field - Cylinder Knot.png

Fire Field: Cylinder Knot
Difficulty: **

GX Map Cosmo Terminal - Trident.png

Cosmo Terminal: Trident
Difficulty: ***

GX Map Aeropolis - Screw Drive.png

Aeropolis: Screw Drive
Difficulty: **

2 GX Map Casino Palace - Split Oval.png

Casino Palace: Split Oval
Difficulty: *

GX Map Port Town - Aero Dive.png

Port Town: Aero Dive
Difficulty: **

GX Map Green Plant - Intersection.png

Green Plant: Intersection
Difficulty: ***

GX Map Sand Ocean - Lateral Shift.png

Sand Ocean: Lateral Shift
Difficulty: ****

GX Map Outer Space - Meteor Stream.png

Outer Space: Meteor Stream
Difficulty: ***

3 GX Map Sand Ocean - Surface Slide.png

Sand Ocean: Surface Slide
Difficulty: **

GX Map Green Plant - Mobius Ring.png

Green Plant: Mobius Ring
Difficulty: ***

GX Map Casino Palace - Double Branches.png

Casino Palace: Double Branches
Difficulty: ***

GX Map Fire Field - Undulation.png

Fire Field: Undulation
Difficulty: ****

GX Map Port Town - Cylinder Wave.png

Port Town: Cylinder Wave
Difficulty: ****

4 GX Map Lightning - Loop Cross.png

Lightning: Loop Cross
Difficulty: ***

GX Map Port Town - Long Pipe.png

Port Town: Long Pipe
Difficulty: ***

GX Map Lightning - Half Pipe.png

Lightning: Half Pipe
Difficulty: ****

GX Map Aeropolis - Dragon Slope .png

Aeropolis: Dragon Slope
Difficulty: *****

GX Map Lightning - Thunder Road.png

Lightning: Thunder Road
Difficulty: *****

5 GX Map Aeropolis - Multiplex.png

Aeropolis: Multiplex
Difficulty: ****

GX Map Mute City - Serial Gaps.png

Mute City: Serial Gaps
Difficulty: ****

GX Map Big Blue - Ordeal.png

Big Blue: Ordeal
Difficulty: *****

GX Map Phantom Road - Slim-Line Slits.png

Phantom Road: Slim-Line Slits
Difficulty: ******

GX Map Green Plant - Spiral.png

Green Plant: Spiral
Difficulty: ******

Points

At the end of a race, the racers are awarded points based on their position. The racer in 2nd place for points will be considered the player's rival. If there is a tie at the conclusion of the Grand Prix, the pilot that placed 1st place the most will be declared 1st. If there is still a dispute at this point, whoever had the highest point total after the second to last race is rewarded 1st.

Rank 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Points 100 93 87 81 76 71 66 62 58 54 50 47 44 41 38 35 33 31 29 27 25 23 22 21 20 19 18 17 16 15

Rewards

Completing cups will earn the player tickets based on the position they finish the cup in and the class they are playing on. Completing cups by fulfilling certain requirements can also earn machine parts and other items the player can purchase in the F-Zero Shop with the tickets they have collected.[2]

Ruby Cup

Tickets
Position Novice Standard Expert Master
1st 15 20 30 40
2nd 10 14 22 32
3rd 9 12 20 30
4th-10th 7 8 14 24
11th-20th 6 7 12 20
21st-30th 5 5 6 6
Custom Parts
  • Complete one cup on Novice class: Body - Valiant Jaguar
  • Complete one cup on Standard class: Body - Big Tyrant
  • Win one cup on Novice class: Body - Rapid Barrel
  • Win one cup on Standard class: Body - Liberty Manta

Sapphire Cup

Tickets
Position Novice Standard Expert Master
1st 15 20 30 40
2nd 10 14 22 32
3rd 9 12 20 30
4th-10th 7 8 14 24
11th-20th 6 7 12 20
21st-30th 5 5 6 6
Custom Parts
  • Complete two cups on Novice class: Cockpit - Muscle Gorilla
  • Complete two cups on Standard class: Cockpit - Windy Shark
  • Win two cups on Novice class: Cockpit - Super Lynx
  • Win two cups on Standard class: Cockpit - Scud Viper

Emerald Cup

Tickets
Position Novice Standard Expert Master
1st 17 24 35 46
2nd 12 17 26 36
3rd 10 15 24 33
4th-10th 8 10 18 25
11th-20th 7 8 15 22
21st-30th 6 6 7 7
Custom Parts
  • Complete three cups on Novice class: Booster - Saturn SG
  • Complete three cups on Standard class: Booster - Raiden 88
  • Win three cups on Novice class: Booster - Titan G4
  • Win three cups on Standard class: Booster - Triple Z
  • Win the Ruby, Sapphire, and Emerald Cups on Expert class: Body - Speedy Dragon, Cockpit - Garnet Phantom, and Boost - Thunderbolt V2

Diamond Cup

Tickets
Position Novice Standard Expert Master
1st 17 24 35 46
2nd 12 17 26 36
3rd 10 15 24 33
4th-10th 8 10 18 25
11th-20th 7 8 15 22
21st-30th 6 6 7 7
Custom Parts
  • Win Diamond Cup on Expert class: Body - Brave Eagle, Cockpit - Wonder Worm, and Booster - Euros DI
Tracks

AX Cup

Tickets
Position Novice Standard Expert Master
1st 20 30 42 55
2nd
3rd
4th-10th
11th-20th
21st-30th
Tracks
Other
  • Win all cups on Master class: "Sounds of MUTE CITY" and "Sounds of BIG BLUE"

F-Zero: GP Legend

User interface
Results screen

In F-Zero: GP Legend, the player has access to the Novice, Standard, and Expert classes from the start, and the races differ in the cups on Expert class with a harder variant. Afterward, the player can select either the Bronze, Silver, or Gold Cups to race in, with an unlockable Platinum Cup that can be unlocked by clearing the other cups on Novice and Standard difficulty.

The player starts with four lives, except for on Expert Platinum, where the player has no spare machines. The cups consist of five tracks with five laps each, except for the Platinum Cup, which consists of eight tracks from the first F-Zero game. The final track in the Gold Cups are randomized between two tracks.

Upon completing one Grand Prix of any class and cup, the Training and Zero Test modes are unlocked.

# FXGPL Bronze Cup.png FXGPL Silver Cup.png FXGPL Gold Cup.png FXGPL Bronze Cup.png
(Expert)
FXGPL Silver Cup.png
(Expert)
FXGPL Gold Cup.png
(Expert)
FXGPL Platinum Cup.png
1 FZGPL Mute City Traditional Park Minimap.png
Mute City: Traditional Park
FZGPL Silence Box Rink Minimap.png
Silence: Box Rink
FZGPL Port Town Forked Road Minimap.png
Port Town: Forked Road
FZGPL Mute City Traditional Park II Minimap.png
Mute City: Traditional Park II
FZGPL Silence Box Rink II Minimap.png
Silence: Box Rink II
FZGPL Port Town Forked Road II Minimap.png
Port Town: Forked Road II
FZGPL Mute City I Minimap.png
Mute City: Mute City I
2 FZGPL Red Canyon Junction Minimap.png
Red Canyon: Junction
FZGPL Sand Ocean Caterpillar Minimap.png
Sand Ocean: Caterpillar
FZGPL Silence Honeycomb Rink Minimap.png
Silence: Honeycomb Rink
FZGPL Red Canyon Junction II Minimap.png
Red Canyon: Junction II
FZGPL Sand Ocean Caterpillar II Minimap.png
Sand Ocean: Caterpillar II
FZGPL Silence Honeycomb Rink II Minimap.png
Silence: Honeycomb Rink II
FZGPL Big Blue Minimap.png
Big Blue: Big Blue
3 FZGPL Mist Flow Clip Oval Minimap.png
Mist Flow: Clip Oval
FZGPL Mute City Expansion Park Minimap.png
Mute City: Expansion Park
FZGPL White Land Flower Minimap.png
White Land: Flower
FZGPL Mist Flow Clip Oval II Minimap.png
Mist Flow: Clip Oval II
FZGPL Mute City Expansion Park II Minimap.png
Mute City: Expansion Park II
FZGPL White Land Flower II Minimap.png
White Land: Flower II
FZGPL Silence Minimap.png
Silence: Silence
4 FZGPL Lightning Volute Minimap.png
Lightning: Volute
FZGPL Big Blue Slip Highway Minimap.png
Big Blue: Slip Highway
FZGPL Fire Field Wreckage Circuit Minimap.png
Fire Field: Wreckage Circuit
FZGPL Lightning Volute II Minimap.png
Lightning: Volute II
FZGPL Big Blue Slip Highway II Minimap.png
Big Blue: Slip Highway II
FZGPL Fire Field Wreckage Circuit II Minimap.png
Fire Field: Wreckage Circuit II
FZGPL Port Town II Minimap.png
Port Town: Port Town II
5 FZGPL Fire Field Blast Track Minimap.png
Fire Field: Blast Track
FZGPL Mist Flow Front & Back Minimap.png
Mist Flow: Front & Back
FZGPL Red Canyon Peak Jump Minimap.png
Red Canyon: Peak Jump
OR
FZGPL Illusion Abyss Drop Minimap.png
Illusion: Abyss Drop
FZGPL Fire Field Blast Track II Minimap.png
Fire Field: Blast Track II
FZGPL Mist Flow Front & Back II Minimap.png
Mist Flow: Front & Back II
FZGPL Red Canyon Peak Jump II Minimap.png
Red Canyon: Peak Jump II
OR
FZGPL Illusion Abyss Drop II Minimap.png
Illusion: Abyss Drop II
FZGPL Red Canyon Minimap.png
Red Canyon: Red Canyon
6 FZGPL Sand Ocean Minimap.png
Sand Ocean: Sand Ocean
7 FZGPL White Land II Minimap.png
White Land: White Land II
8 FZGPL Fire Field Minimap.png
Fire Field: Fire Field

Points

At the end of a race, the racers are awarded points based on their position. The racer in 2nd place for points will be considered the player's rival. If there is a tie at the conclusion of the Grand Prix, the pilot that placed 1st place the most will be declared 1st. If there is still a dispute at this point, whoever had the highest point total after the second to last race is rewarded 1st.

Rank 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Points 100 93 87 81 76 71 66 62 58 54 50 47 44 41 38 35 33 31 29 27 25 23 22 21 20 19 18 17 16 15

F-Zero Climax

User interface

In F-Zero Climax, the player has access to the Novice, Standard, and Expert classes from the start. The Master class is unlocked by finishing first in one cup on Expert class. Afterward, the player can choose between the Bronze, Silver, or Gold cups. The Platinum cup is unlocked by finishing the other cups in first on both Novice and Standard classes. The races in Expert and Master classes are different, being changed versions of previous tracks or different tracks entirely.

Starting with the second lap, the player gains access to one Boost Fire per lap, similar to F-Zero and F-Zero: Maximum Velocity. In each cup, the player has to race on five tracks with three laps each. The Platinum cup, however, has eight tracks, with the last four being from the first F-Zero game.

# Bronze Cup Silver Cup Gold Cup Bronze Cup (Expert) Silver Cup (Expert) Gold Cup (Expert) Bronze Cup (Master) Silver Cup (Master) Gold Cup (Master) Platinum Cup
1 FZC Mute City Six Carat Minimap.png
Mute City: Six Carat
FZC Big Blue Slalom Minimap.png
Big Blue: Slalom
FZC Lightning R Trace Minimap.png
Lightning: R Trace
FZC Mute City Eight Carat Minimap.png
Mute City: Eight Carat
FZC Sand Ocean High Speed Edge II Minimap.png
Sand Ocean: High Speed Edge II
FZC White Land Hornet Minimap.png
White Land: Hornet
FZC Red Canyon Barrel Roll Minimap.png
Red Canyon: Barrel Roll
FZC Mute City Cactus Circuit II Minimap.png
Mute City: Cactus Circuit II
FZC Port Town Half Dome II Minimap.png
Port Town: Half Dome II
FZC Mute City Multiply Minimap.png
Mute City: Multiply
2 FZC Sand Ocean High Speed Edge Minimap.png
Sand Ocean: High Speed Edge
FZC Red Canyon Inside Out Minimap.png
Red Canyon: Inside Out
FZC Port Town Half Dome Minimap.png
Port Town: Half Dome
FZC White Land White Wolf Minimap.png
White Land: White Wolf
FZC Lightning Trust Jump Minimap.png
Lightning: Trust Jump
FZC Silence Nightmare Fear Minimap.png
Silence: Nightmare Fear
FZC Sand Ocean High Speed Edge III Minimap.png
Sand Ocean: High Speed Edge III
FZC Mist Flow Puzzle Ring Minimap.png
Mist Flow: Puzzle Ring
FZC White Land Hornet House Minimap.png
White Land: Hornet House
FZC Big Blue Big Billow Minimap.png
Big Blue: Big Billow
3 FZC Port Town Sky Highway Minimap.png
Port Town: Sky Highway
FZC Mist Flow Double Link Minimap.png
Mist Flow: Double Link
FZC Sand Ocean Key Break Minimap.png
Sand Ocean: Key Break
FZC Big Blue Arch Hill Minimap.png
Big Blue: Arch Hill
FZC Mist Flow Mist Ring Minimap.png
Mist Flow: Mist Ring
FZC Big Blue Single Course Minimap.png
Big Blue: Single Course
FZC Lightning G Trace Minimap.png
Lightning: G Trace
FZC Lightning Loss Landing Minimap.png
Lightning: Loss Landing
FZC Sand Ocean Key Break III Minimap.png
Sand Ocean: Key Break III
FZC Silence Silence II Minimap.png
Silence: Silence II
4 FZC White Land Wolf Minimap.png
White Land: Wolf
FZC Fire Field Front Line Minimap.png
Fire Field: Front Line
FZC Big Blue Slip Down Minimap.png
Big Blue: Slip Down
FZC Port Town Sky Highway II Minimap.png
Port Town: Sky Highway II
FZC Mute City Cactus Circuit Minimap.png
Mute City: Cactus Circuit
FZC Sand Ocean Key Break II Minimap.png
Sand Ocean: Key Break II
FZC Mute City Ten Carat Minimap.png
Mute City: Ten Carat
FZC Fire Field Front Line II Minimap.png
Fire Field: Front Line II
FZC Big Blue Twin Course Minimap.png
Big Blue: Twin Course
FZC Port Town Great Wings Minimap.png
Port Town: Great Wings
5 FZC Fire Field Heat Circuit Minimap.png
Fire Field: Heat Circuit
FZC Silence Nightmare Minimap.png
Silence: Nightmare
FZC Illusion Lost Way Minimap.png
Illusion: Lost Way
FZC Red Canyon Inside Out II Minimap.png
Red Canyon: Inside Out II
FZC Fire Field Burnt Out Rink Minimap.png
Fire Field: Burnt Out Rink
FZC Illusion Lost Way II Minimap.png
Illusion: Lost Way II
FZC White Land Last Wolf Minimap.png
White Land: Last Wolf
FZC Silence Nightmare One Minimap.png
Silence: Nightmare One
FZC Illusion Lost Way III Minimap.png
Illusion: Lost Way III
FZC Red Canyon Red Canyon II Minimap.png
Red Canyon: Red Canyon II
6 FZC Sand Ocean Sand Ocean Minimap.png
Sand Ocean: Sand Ocean
7 FZC White Land White Land II Minimap.png
White Land: White Land II
8 FZC Fire Field Fire Field Minimap.png
Fire Field: Fire Field

Points

Unlike the previous two Game Boy Advance titles, F-Zero Climax has 24 racers rather than 30. The point distribution is as follows.

Rank 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Points 100 93 87 81 76 71 66 62 58 54 50 47 44 41 38 35 33 31 29 27 25 23 21 20

F-Zero 99

In F-Zero 99, the Grand Prix is a limited time event consisting of five tracks from a cup that occurs every two hours on weekdays and every half hour on the weekend. When it becomes available, it will temporarily replace the Special Event menu option for 10 minutes. In order to participate, players need to spend 3 tickets which they can earn 1 for every 500 points gained through normal gameplay and once a day for logging into the game. When a Grand Prix becomes available, the main menu music becomes more vibrant and the player lobby will display falling confetti. The tracks will also receive a minor graphical change displaying the league's emblem on the road throughout parts of the track.

Like in a Mini Prix, players are required to meet the minimum safe rank in order to move onto the next leg of the race. While the first four legs start off in a wide, closed off area of the track before sending players through a one-way jump onto the main track like normal, the final leg starts off on the main track more akin to a typical F-Zero game. If a player KOs another machine during the Grand or Mini Prix, the extended power bar will carry over onto the next leg of the race which incentivizes players to obtain as many KOs as possible to gain an advantage.

Points

At the end of each race, players are awarded points based on their position. Between races, the player will see a leaderboard of all players in the Prix based on their points. The final leaderboard will show the standing based on those who finished the fifth race, though players who were disqualified for any reason will still receive the points that they earned based on their finishes.

Rank 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Points 200 196 194 192 190 188 186 184 182 180 178 176 174 172 170 168 166 164 162 160 158 156 154 152 150 148 146 144 142 140 138 136 134 132 130 128 126 124 122 120
Rank 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80
Points 118 116 114 112 110 108 106 104 102 100 98 96 94 92 90 88 86 84 82 80 78 76 74 72 70 68 66 64 62 60 58 56 54 52 50 48 46 44 42 40

Starting with the second race, the players' four rivals for the next race will be those between two positions above them and two positions below them on the leaderboard. If the player is at the top or bottom of the leaderboard, then the game will continue past the second position in either direction to ensure that the player has four rivals for the next race.

Rank on leaderboard 1st 2nd 3rd ... 78th 79th 80th
Rivals for next race 2nd to 5th 1st, 3rd to 5th 1st, 2nd, 4th, 5th ... 76th, 77th, 79th, 80th 76th to 78th, 80th 76th to 79th

Rewards

The following rewards are exclusive to participating in a Grand Prix.

Machines

Achievement Blue Falcon Golden Fox Wild Goose Fire Stingray
Finish in 1st place in a Grand Prix

Badges

Badge Achievement
Finish in 1st place in the Grand Prix - Knight League -
Finish in 1st place in the Grand Prix - Queen League -
Finish in 1st place in the Grand Prix - King League -

References

  1. Nintendo Power volume 145 - Old Game Mags
  2. Ticket and machine part requirements are outlined in the Nintendo Power Player's Guide, aside from the AX Cup