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Port Town

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Porttown01 l.jpg
FZGX Nintendo Holiday Press CD 2003 Port Town Long Pipe.jpg
Port Town in F-Zero GX
General information
Residents Captain Falcon
Track listing
F-Zero Port Town, Port Town II
F-Zero X High Jump, Snake Road, ジグザグクランク, トラップロード
F-Zero GX / AX Aero Dive, Long Pipe, Cylinder Wave
F-Zero: GP Legend Forked Road, Forked Road II, Port Town II
F-Zero Climax Sky Highway, Half Dome, Sky Highway II, Great Wings

Port Town (ポートタウン, Pōto Taun[?]) is famously known as an intergalactic trades center and the home of bounty hunter and F-Zero racer, Captain Falcon, who lives off the coast on a chain of islands. Port Towns' architecture is marked by towering skyscrapers, pyramid-shaped office buildings and is bordered by mountains. A giant construction robot that looks like R.O.B. in Famicom colors can be seen in the background on top of two buildings in F-Zero GX.

The 26th century is dominated by intense competition between planets for profitable interstellar trade. Due to this competition, other planets have invested huge fortunes in the creation of massive space harbors to increase traffic; Earth's answer to this resulted in the creation of the Port Town space harbor. The Port Town space harbor has been built with the newest technological and aesthetic refinements in mind. This multilayered structure is centered around a massive structure towering three miles above the ground and is the largest space harbor in the universe.[1]

Appearance in the games

F-Zero

In the original F-Zero Port Town appears twice. The track has dangerous side magnets that drag machines into the sides of the course, starting with a magnet that pulls leftward followed by a set that alternates between pulling right then left.

In Port Town I, these magnets appear just before a straightaway that leads back to the finish line. In Port Town II, the course continues by making a hairpin into a new section in the green area of the course.

Tracks

F-Zero X

Port Town appears four times in F-Zero X: High Jump is rather straightforward, except for a long ramp leading to a daring jump just before the final corner. Also, the outer side of the corner leading to this ramp is coated in a sheet of ice, causing drivers to slip dangerously should they tackle the turn too openly. Snake Road's layout is much like Port Town II from the original, except for the lateral magnets. Port Town 3 contains a zig-zag crank and many narrow places; Port Town 4 is full of traps. Both of the latter are exclusive to the Expansion Kit.

F-Zero GX

Port Town appears three times in F-Zero GX. Aero Dive is a steeped track, Long Pipe sends racers through a pipe, and Cylinder Wave takes place on a complicated cylinder.

F-Zero: GP Legend

Forked Road II

Port Town has three tracks in F-Zero: GP Legend: Forked Road, Forked Road II and Port Town II.

F-Zero Climax

Sky Highway II

F-Zero 99

In F-Zero 99 Port Town appears twice: Port Town I in the Queen League and Port Town II in the King League and in the Pro Tracks Special Event.

While it is possible to jump over the course by using the first jump pad after the finish line to fly to the right, this is considered a Short Cut Foul and the machine will be moved backwards.

Appearance in other games

Super Smash Bros. series

Port Town Aero Dive appears as a stage in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS/Wii U, and Super Smash Bros. Ultimate.

Names in other languages

Port Town Aero Dive

Language Name Meaning
Dutch Port Town Aero Dive -
French (NOA) Port Town Aero Dive -
French (NOE) Port Town -
German Port Town -
Italian Port Town -
Korean 포트 타운 에어로다이브
poteu taun eeolodaibeu
Port Town Aero Dive
Russian Аэрогонка Порт-Тауна
Aerogonka Port-Tauna
Port Town Aerial Race
Spanish Port Town Aero Dive -


References

Smallwikipedialogo.png This page uses content from Wikipedia. The original article was at List of planets in the F-Zero series. The list of authors can be seen in the page history. As with F-Zero Wiki, the text of Wikipedia is available under the CC-BY-SA 3.0 and GNU Free documentation license .


  1. Planet & Course. Sega / Nintendo. Retrieved on 2006-06-14. “The 26th century is dominated by intense competition between planets for profitable interstellar trade. As a result of this competition, planets have invested huge fortunes in the creation of massive space harbors to increase traffic. The Port Town space harbor, for example, has been built with newest technological and aesthetic refinements in mind. This multilayered structure is centered around a massive structure towering three miles above the ground and is the largest space harbor in the universe.”