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Jump Plate

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Jump Plates are recurring obstacles in the F-Zero series. Jump Plates will give machines a jump, and the pilot must control where the vehicle lands. Jump plates can be used to take shortcuts, placed in the middle of the track to increase speed slightly, avoid other racers, or to jump a dangerous gap which would otherwise cause the pilot to crash or explode. Lighter machines jump higher while heavier machines jump lower. Long Jumps are recommended.

In F-Zero

FZ Jump Plate.png

Not landing softly after a jump (hold D-Pad down) will sacrifice speed.

In F-Zero X

FZX Jump Plate.png

In F-Zero: Maximum Velocity

FZMV Jump Plate.png

Not landing softly after a jump (hold D-Pad down) will drain energy.

In F-Zero GX

FZGX Jump Plate.png

In F-Zero: GP Legend

FZGPL Jump Plate.png

Sand Ocean Caterpillar and Sand Ocean Caterpillar II are filled with Jump Plates. Many times, the player must choose whether to use a Jump Plate to cross over a gap and take a shortcut, or go to the green Health Zone, next to the gap, and regain health.

Not landing softly after a jump (hold D-Pad down) will drain energy.

In F-Zero Climax

FZC Jump Plate.png

Not landing softly after a jump (hold D-Pad down) will drain energy.