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F-Zero: GP Legend (video game)

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For the anime, see F-Zero: GP Legend (anime).


F-Zero: GP Legend
F-Zero- GP Legend (North American).jpeg
North American Box Art
Development
Developer(s) Suzak
Publisher(s) Nintendo
Director(s) Yutaka Hirata

Azusa Tajima

Producer(s) Satoru Iwata

Hitoshi Yamagami

Platform Game Boy Advance, Wii U
Genre Racing
Modes Single player, Multiplayer
Media ROM Cartridge
Release date(s)
Japan GBA: November 28, 2003
Wii U VC: October 1, 2014
North America GBA: September 20, 2004
Wii U VC: March 12, 2015
Europe GBA: June 4, 2004 [1]
Wii U VC: January 1, 2015
Rating(s)
CERO All Ages
ESRB E
PEGI 3+
Installments
Previous Game F-Zero GX/AX
Next Game F-Zero Climax
 This box: view  edit 

F-Zero: GP Legend (F-ZERO ファルコン伝説 Efu Zero Farukon Densetsu?) is a futuristic racing video game for the Game Boy Advance handheld. Developed by Suzak, it was released in Japan in 2003, and in Europe and North America in 2004. It is the second F-Zero game released for the Game Boy Advance, after F-Zero: Maximum Velocity.

F-Zero: GP Legend is the fifth released installment in the F-Zero series and the successor to F-Zero GX. Considered a reboot of the franchise, the game is based on the anime, and differs considerably in story and setting from its predecessors. GP Legend features gameplay very similar to the original F-Zero and F-Zero: Maximum Velocity.

Gameplay

F-Zero: GP Legend offers time trials, a Challenge mode (called Zero Test), and four Grand Prix events. Link cable racing allows up to four players to compete together.

The game features over 30 playable characters, 8 of whom are available in Story mode, including newcomer Rick Wheeler, the evil Black Shadow, and series hero Captain Falcon. As in earlier games, a story-driven campaign leads players through a series of futuristic races across the diverse environments of many different planets.

Story mode

Story mode is one of the two modes available at the start of the game, along with Grand Prix mode. In this mode, the player engages in a series of missions that describe the story of the game. Eight characters total can be played in this mode, though only Rick Wheeler is available from the beginning. The other characters must be unlocked by advancing through the story.

Grand Prix

In Grand Prix mode, the player chooses from one of the 34 playable characters (most of whom have to be unlocked), and races through a series of 5 different tracks. Unlike the previous games, the names of the cups in GP Legend are not derived from chess pieces, playing cards, etc. Instead, the cups carry the Bronze, Silver, Gold, and Platinum cups commonly used in racing video games. The Platinum cup can be unlocked by beating the first three cups on "Novice" and "Standard" difficulty. On "Expert" level, each track from the Bronze, Silver, and Gold Cups are replaced with a harder version, and the name of the track has the Roman numerals "II" to denote that the track is the second version. In each race, the player is scored by their finishing position. The points are totaled up after each race, and the pilot with the most points wins. 100 points is the maximum amount that a pilot can earn in a single race, and 15 is the minimum, unless the pilot's craft is destroyed, and the pilot gains no points. If the player's craft is destroyed, the player has the choice to use a spare machine (4 is the max) and redo the race, or quit the cup. Unlike in F-Zero GX, the player does not get a spare machine after destroying 5 machines.

Time Attack

In Time Attack, the player races through 5 laps on a single track, alone or against a ghost racer, and tries to beat the best time. A scoreboard of the top five best times for each track is displayed on the track selection screen, along with the best time for a single lap. After getting the best time, the player can choose to save his/her ghost to race against later, though only one ghost can be saved at a time.

This is the mode where the player gets access to Championship.

Training

Training mode allows the player to race around a track of their choice for practice purposes. The player is able to choose the number of laps, the number of opponents, and the difficulty level. The player is only able to race on tracks that they have already completed in Grand Prix mode, however.

Zero Test

Zero Test is a mode in F-Zero: GP Legend. In it, the player attempts to complete a series of challenges, usually involving reaching the end of a specific portion of track within the allotted time. There are 4 available classes (C, B, A, and S), each one featuring 12 different tests. The classes are unlocked in sequence; each class the player completes unlocks the next class. Times are rated from bronze to silver to gold, with gold times being extremely difficult to achieve.

Link

In Link mode, the player races against up to four other human opponents via Game Boy Link Cable. Two different modes, Single-Pak and Multi-Pak, are available.

New Characters

F-Zero: GP Legend introduced four new playable characters, namely:

Circuits

# FXGPL Bronze Cup.png FXGPL Silver Cup.png FXGPL Gold Cup.png FXGPL Bronze Cup.png
(Expert)
FXGPL Silver Cup.png
(Expert)
FXGPL Gold Cup.png
(Expert)
FXGPL Platinum Cup.png
1 Mute City
Traditional Park
Silence
Box rink
Port Town
Forked Road
Mute City
Traditional Park II
Silence
Box Rink II
Port Town
Forked Road II
Mute City I
2 Red Canyon
Junction
Sand Ocean
Caterpillar
Silence
Honeycomb Rink
Red Canyon
Junction II
Sand Ocean
Caterpillar II
Silence
Honeycomb Rink II
Big Blue
3 Mist Flow
Clip Oval
Mute City
Expansion Park
White Land
Flower
Mist Flow
Clip Oval II
Mute City
Expansion Park II
White Land
Flower II
Silence
4 Lightning
Volute
Big Blue
Slip Highway
Fire Field
Wreckage Circuit
Lightning
Volute II
Big Blue
Slip Highway II
Fire Field
Wreckage Circuit II
Port Town II
5 Fire Field
Blast Track
Mist Flow
Front & Back
Red Canyon
Peak Jump
OR
Illusion
Abyss Drop*
Fire Field
Blast Track II
Mist Flow
Front & Back II
Red Canyon
Peak Jump II
OR
Illusion
Abyss Drop II*
Red Canyon
6 Sand Ocean
7 White Land II
8 Fire Field

*Random[citation needed]

E-Reader support

FZGPL e-Reader Cards.jpg

In Japan, F-Zero: GP Legend had support for the e-Reader. Swiping the GP Legend cards while playing the F-Zero: GP Legend game allowed for extra tracks, only available with the cards. However, this ability was not available in the US or European versions of the game, as the e-Reader proved unpopular in the US and was never released in Europe.

Reception

F-Zero: GP Legend received generally favorable reviews from critics, and currently holds a 7.7 rating on review aggregator Metacritic.[2] Craig Harris of IGN.com gave the game an 8.0 out of 10, calling it "a solid and well-designed game", while also commenting on its many similarities to F-Zero: Maximum Velocity.[3] Erougamer reviewer Tom Bramwell gave GP Legend an 8 out of 10, and praised many elements of the game.[4] Avery Score of GameSpot also gave the game an 8.0, giving special mention to its sound.[5] Jeremy Parish of 1-Up.com gave GP Legend a more negative review, grading it a with "C" and complaining about the game's dated appearance.[6]

Gallery

References

  1. F-Zero: GP Legend Related Games. GameSpot. Retrieved on 2011-12-1.
  2. F-Zero GP Legend at Metacritic. Metacritic. Retrieved on 2011-12-1.
  3. Harris, Craig. F-Zero: GP Legend Review. IGN. Retrieved on 2011-12-1.
  4. Bramwell, Tom. F-Zero: GP Legend Review. Eurogamer. Retrieved on 2011-12-1.
  5. Score, Avery. F-Zero: GP Legend Review. GameSpot. Retrieved on 2011-12-1.
  6. Parish, Jeremy. F-Zero: GP Legend Review for GBA. 1-Up.com. Retrieved on 2011-12-1.

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