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F-Zero Climax

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F-Zero Climax
F-ZeroClimax.jpg
Development
Developer(s) Suzak
Publisher(s) Nintendo
Director(s) Yutaka Hirata
Azusa Tajima
Producer(s) Satoru Iwata
Hitoshi Yamagami
Platform Game Boy Advance, Virtual Console
Genre Racing
Modes Single player, Multiplayer, Track editor
Release date(s)
Japan GBA: October 21, 2004
Wii U VC: December 16, 2015
Rating(s)
CERO A
Installments
Previous Game F-Zero: GP Legend
 This box: view  edit 

F-Zero Climax (エフゼロ クライマックス Efuzero kuraimakkusu?, F-ZERO CLIMAX) is a futuristic racing video game for the Nintendo Game Boy Advance handheld. It was released exclusively in Japan on October 21, 2004. Like its handheld predecessor, F-Zero: GP Legend, Climax was published by Nintendo and developed by both them and Suzak.

F-Zero Climax is the sixth installment in the F-Zero series and the third to be released for the Game Boy Advance. This is the first F-Zero game to have a built-in track editor without the need for an expansion or add-on. Custom tracks can be saved to one of thirty slots for future use and they can be exchanged with other players via link cable. If memory becomes full or link cable connection cannot be done, the game can generate a password for the track; when it is input on any F-Zero Climax cartridge, the password will generate the track instantly.

Another unique feature is that one may download the game by link cable with just one game pack, as someone would do with a DS. But only one track may be played this way, and the two pilots are always the same.

Modes

Circuits

# Bronze Cup Silver Cup Gold Cup Bronze Cup (Expert) Silver Cup (Expert) Gold Cup (Expert) Bronze Cup (Master) Silver Cup (Master) Gold Cup (Master) Platinum Cup
1 Mute City
Six Carat
Big Blue
Slalom
Lightning
R Trace
Mute City
Eight Carat
Sand Ocean
High Speed Edge II
White Land
Hornet
Red Canyon
Barrel Roll
Mute City
Cactus Circuit II
Port Town
Half Dome II
Mute City
Multiply
2 Sand Ocean
High Speed Edge
Red Canyon
Inside Out
Port Town
Half Dome
White Land
White Wolf
Lightning
Trust Jump
Silence
Nightmare Fear
Sand Ocean
High Speed Edge III
Mist Flow
Puzzle Ring
White Land
Hornet House
Big Blue
Big Billow
3 Port Town
Sky Highway
Mist Flow
Double Link
Sand Ocean
Key Break
Big Blue
Arch Hill
Mist Flow
Mist Ring
Big Blue
Single Course
Lightning
G Trace
Lightning
Loss Landing
Sand Ocean
Key Break
Silence
Silence II
4 White Land
Wolf
Fire Field
Front Line
Big Blue
Slip Down
Port Town
Sky Highway II
Mute City
Cactus Circuit
Sand Ocean
Key Break II
Mute City
Ten Carat
Fire Field
Front Line II
Big Blue
Twin Course
Port Town
Great Wings
5 Fire Field
Heat Circuit
Silence
Nightmare
Illusion
Lost Way
Red Canyon
Inside Out II
Fire Field
Burnt-Out Rink
Illusion
Lost Way II
White Land
Last Wolf
Silence
Nightmare One
Illusion
Lost Way III
Red Canyon
Red Canyon II
6 Sand Ocean
Sand Ocean
7 White Land
White Land II
8 Fire Field
Fire Field

New Characters

Championship

FZC Jump Plate.png

White Land: Eagle Circuit

Cut Content

Main article: F-Zero Climax on The Cutting Room Floor

Trivia

  • The maximum speed the player can reach is at 1920 km/h. This speed can be reached easily by creating a custom track with multitude of arrow plates.
  • This is the only F-Zero game, not including the BS F-Zero titles, that has never been released outside of Japan.
  • This game has a whopping 53 courses due from the Normal, Expert and Master difficulty variations of cups, exceptions to Platinum Cup.

External links

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