Welcome to the F-Zero Wiki! Create an account and help us build up the best database of F-Zero information!
Also join our Discord, Facebook, and Twitter pages for all the latest from F-Zero Wiki!

Grand Prix

From F-Zero Wiki, the F-Zero encyclopedia
Jump to: navigation, search
For other uses, see Grand Prix (disambiguation).

Grand Prix is the main mode in the F-Zero series games where the pilot gets to compete for points. At the end of each grand prix, which varies by game, the top three pilots will perform victory laps on either the last track they raced, on a special circuit, or revisit previously completed tracks.

F-Zero

User interface

Each racer is expected to meet lap requirements, and that is 15th first lap, 10th second lap, 7th third lap, 5th fourth lap, and 3rd fifth lap, or else the pilot retires. Points are rewarded based on how well a racer is doing each lap. First four laps are 900 for 1st, 600 for 2nd, 400 for 3rd, and 200 for 4th and below. Final lap is 2500 for 1st, 1500 for 2nd, and 1000 for 3rd. Getting 10000 earns the racer an extra try to race if they retire, up to five tries. If the pilot reaches 20th place, the game forces the pilot to retire as soon as the rank is reached. After each lap, the racer is rewarded a boost, if they have an open slot.

As the pilot clears more laps, frog looking machines that are orange or flashing color, similar to the Wild Boar, will serve as obstacles. The flashing ones will explode upon contact. They move pretty slowly compared to the pilots still in the race. They are ranked out racers that used to be green or purple. These racers can be found in 5th place and below.

# Knight League Queen League King League
1 FZ MCI.png
Mute City I
FZ MCII.png
Mute City II
FZ MCIII.png
Mute City III
2 FZ BB.png
Big Blue
FZ PTI.png
Port Town I
FZ DWII.png
Death Wind II
3 FZ SO.png
Sand Ocean
FZ RCI.png
Red Canyon I
FZ PTII.png
Port Town II
4 FZ DWI.png
Death Wind I
FZ WLI.png
White Land I
FZ RCII.png
Red Canyon II
5 FZ S.png
Silence
FZ WLII.png
White Land II
FZ FF.png
Fire Field

BS F-Zero Grand Prix

Intro
User interface

BS F-Zero Grand Prix does Grand Prix a little different. First, the player has to get through Free Practice on four tracks that were introduced in F-Zero. Once completed, the game shifts over to Grand Prix mode. Points are no longer rewarded because the player never gets a Game Over by retire. The player has six minutes per track. Same rules apply as F-Zero, except the race doesn't end after the fifth lap. This is the only mode where the player has a chance to play on the new tracks. Once the final track is complete, the game no longer continues to the title screen, likely due to how the Satellaview is schedule-based.

# Week 1 (Knight League) Week 2 (Queen League) Week 3 (King League) Week 4 (Ace League)
1 Mute City I Mute City II Mute City III Mute City I
2 Big Blue Port Town I Death Wind II White Land II
3 Death Wind I Sand Ocean Red Canyon I Red Canyon II
4 Silence White Land I Port Town II Fire Field
5 Sand Storm Sand Storm II Silence II Big Blue II

BS F-Zero Grand Prix 2

Soundlink

BS F-Zero Grand Prix 2, same rules apply to the first version.

Week 1
# Week 1 Week 2[citation needed]
1 Forest I Metal Fort I
2 Big Blue II Forest III
3 Sand Storm I Sand Storm II
4 Forest II Metal Fort II
5 Silence II Mute City IV

Note: While videos of Week 1 are available, there is no video confirming the order of tracks in Week 2.

Standalone

This version of BS F-Zero Grand Prix 2 doesn't rely on the schedule of the Satellaview. It adopts the same rules as F-Zero.

# Ace League
1 BSFZGP2 MCIV.png
Mute City IV
2 BSFZGP2 BBII.png
Big Blue II
3 BSFZGP2 SSI.png
Sand Storm I
4 BSFZGP2 SII.png
Silence II
5 BSFZGP2 SSII.png
Sand Storm II

F-Zero X

User interface

The rules have been revamped. If the racer retires 5 competitors, they are rewarded an extra try. However, per race session, the pilot can't earn any more tries. Points are rewarded at the end of a race.

Boost power is only granted on the second lap.

Rank in the next race is determined by how well the pilot did in the previous race. Getting 1st means the racer starts in 30th the next race and vise-versa, for all the ranks.

Rank 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Retire
Points 100 93 87 81 76 71 66 62 58 54 50 47 44 41 38 35 33 31 29 27 25 23 22 21 20 19 18 17 16 15 0

Total Ranking is when the points are added up after each race to see how the pilot is doing overall. A pilot can do poorly in one race and do excellent in the other races and still get 1st place at the end. The 2nd place racer in the total ranking is your rival. Your rival will have slightly better AI than the rest of the competitors.

If there is a tie at the conclusion of the Grand Prix, the pilot that placed 1st place the most will be declared 1st. If there is still a dispute at this point, whoever had the highest point total after the second to last race is rewarded 1st.

At the conclusion of the Grand Prix, the top three pilots race around an oval track, as a victory lap. They will stop after a minute or so of racing and be placed on pedestals of 3rd, 2nd, and 1st place. If cleared on standard class or higher, the pilots are seen outside their machines. If cleared on master class, the player gets to see the pilot's victory speech.

Captain Falcon's victory speech.
# FZX Jack Cup.png FZX Queen Cup.png FZX King Cup.png FZX Joker Cup.png FZX X Cup.png
1 Mute City
Figure Eight
Sector α
Inverted Loop
Fire Field
Zig-Zag Jump
Rainbow Road
Psychedelic Experience
X
2 Silence
High Speed
Red Canyon
Multi Jump
Silence 2
Wavy Road
Devil's Forest 3
Mirror Road
X
3 Sand Ocean
Pipe
Devil's Forest 2
Up and Down
Sector β
Double Somersault
Space Plant
Cylinder & High Jump
X
4 Devil's Forest
Corkscrew
Mute City 2
Technique
Red Canyon 2
Slim Line
Sand Ocean 2
Wave Panic
X
5 Big Blue
Cylinder
Big Blue 2
Quick Turn
White Land 2
Half Pipe
Port Town 2
Snake Road
X
6 Port Town
High Jump
White Land
Dangerous Steps
Mute City 3
Jumps of Doom
Big Hand
Deadly Curves
X

The Joker Cup can be unlocked by coming in first place overall on standard class in the Jack, Queen and King Cups respectively.[citation needed] The X Cup can be unlocked by coming in first place overall on expert class in the Jack, Queen, King, and Joker Cups respectively.[citation needed] X Cup tracks are randomly generated and are different every time.

F-Zero X Expansion Kit
# FZX DD-1 Cup.png FZX DD-2 Cup.png FZX Edit Cup.png
1 DD-1-1.png
Silence 3
アウトサイドループ
DD-2-1.png
Mute City 4
スリムハーフパイプ
Default*
2 DD-1-2.png
Sand Ocean 3
シリンダーループ
DD-2-2.png
Space Plant 2
ストレートジャンプ
Default*
3 DD-1-3.png
Devil's Forest 4
ダイビング
DD-2-3.png
Port Town 4
トラップロード
Default*
4 DD-1-4.png
Port Town 3
ジグザグクランク
DD-2-4.png
Fire Field 2
180ローリング
Default*
5 DD-1-5.png
Devil's Forest 5
エックス
DD-2-5.png
White Land 3
スター
Default*
6 DD-1-6.png
Big Blue 3
ジャポン
DD-2-6.png
Big Foot
ビッグフット
Default*

*These tracks will change depending what the player created and placed in the cup from within Course Edit.

Unique to F-Zero X, if the player were to press L, it toggles a green time display that estimates how far away the leading AI racer is from them, "+" means the pilot is behind while "-" means the pilot is ahead.

F-Zero GX

User interface

Same rules as F-Zero X. Only difference is competition is within five tracks, not six.

At the conclusion of the Grand Prix, the top three pilots race around Mute City Sonic Oval, as a victory lap. After that, the top three pilots are placed on pedestals while the other participants cheer them on. The 1st place racer will be interviewed on F-Zero TV.

# FZGX Ruby.png
Ruby Cup
FZGX Sapphire.png
Sapphire Cup
FZGX Emerald.png
Emerald Cup
FZGX Diamond.png
Diamond Cup
FZGX AX.png
AX Cup
1 GX Map Mute City - Twist Road.png

Mute City
Twist Road
Difficulty: *

GX Map Big Blue - Drift Highway.png

Big Blue
Drift Highway
Difficulty: **

GX Map Fire Field - Cylinder Knot.png

Fire Field
Cylinder Knot
Difficulty: **

GX Map Cosmo Terminal - Trident.png

Cosmo Terminal
Trident
Difficulty: ***

GX Map Aeropolis - Screw Drive.png

Aeropolis
Screw Drive
Difficulty: **

2 GX Map Casino Palace - Split Oval.png

Casino Palace1
Split Oval
Difficulty: *

GX Map Port Town - Aero Dive.png

Port Town
Aero Dive
Difficulty: **

GX Map Green Plant - Intersection.png

Green Plant
Intersection
Difficulty: ***

GX Map Sand Ocean - Lateral Shift.png

Sand Ocean
Lateral Shift
Difficulty: ****

GX Map Outer Space - Meteor Storm.png

Outer Space
Meteor Storm
Difficulty: ***

3 GX Map Sand Ocean - Surface Slide.png

Sand Ocean
Surface Slide
Difficulty: **

GX Map Green Plant - Mobius Ring.png

Green Plant
Mobius Ring
Difficulty: ***

GX Map Casino Palace - Double Branches.png

Casino Palace1
Double Branches
Difficulty: ***

GX Map Fire Field - Undulation.png

Fire Field
Undulation
Difficulty: ****

GX Map Port Town - Cylinder Wave.png

Port Town
Cylinder Wave
Difficulty: ****

4 GX Map Lightning - Loop Cross.png

Lightning
Loop Cross
Difficulty: ***

GX Map Port Town - Long Pipe.png

Port Town
Long Pipe
Difficulty: ***

GX Map Lightning - Half Pipe.png

Lightning
Half Pipe
Difficulty: ****

GX Map Aeropolis - Dragon Slope .png

Aeropolis
Dragon Slope
Difficulty: *****

GX Map Lightning - Thunder Road.png

Lightning
Thunder Road
Difficulty: *****

5 GX Map Aeropolis - Multiplex.png

Aeropolis
Multiplex
Difficulty: ****

GX Map Mute City - Serial Gaps.png

Mute City
Serial Gaps
Difficulty: ****

GX Map Big Blue - Ordeal.png

Big Blue
Ordeal
Difficulty: *****

GX Map Phantom Road - Slim-Line Slits.png

Phantom Road
Slim-Line Slits
Difficulty: ******

GX Map Green Plant - Spiral.png

Green Plant
Spiral
Difficulty: ******

F-Zero: Maximum Velocity

Same rules as F-Zero, except no points and 20th place will not cause the pilot to auto-retire.

There are three obstacles, similar to that of the frog looking machines from F-Zero and its Grand Prix mode:

# Pawn League Knight League Bishop League Queen League (locked)
1 FZMV Pawn 1.png
Bianca City
Stretch Circuit
FZMV Knight 1.png
Tenth Zone East
Snake Circuit
FZMV Bishop 1.png
Bianca City
Tightrope Circuit
FZMV Queen 1.png
Crater Land
Loop Circuit
2 FZMV Pawn 2.png
Stark Farm
First Circuit
FZMV Knight 2.png
Beacon Port
Crossroad Circuit
FZMV Bishop 2.png
Ancient Mesa
Skating Circuit
FZMV Queen 2.png
Tenth Zone East
Plummet Circuit
3 FZMV Pawn 3.png
Empyrean Colony
Dash Circuit
FZMV Knight 3.png
Synobazz
Explosive Circuit
FZMV Bishop 3.png
Crater Land
Skid Zone Circuit
FZMV Queen 3.png
Empyrean Colony
Twist Circuit
4 FZMV Pawn 4.png
Stark Farm
Second Circuit
FZMV Knight 4.png
Ancient Mesa
Split Circuit
FZMV Bishop 4.png
Cloud Carpet
Icarus Circuit
FZMV Queen 4.png
Fire Field
Land Mine Circuit
5 FZMV Pawn 5.png
Cloud Carpet
Long Jump Circuit
FZMV Knight 5.png
Stark Farm
Third Circuit
FZMV Bishop 5.png
Bianca City
Ultimate Circuit
FZMV Queen 5.png
Fire Field
Warrior Circuit

F-Zero: GP Legend

User interface
Results screen

Same rules as F-Zero GX.

# FXGPL Bronze Cup.png FXGPL Silver Cup.png FXGPL Gold Cup.png FXGPL Bronze Cup.png
(Expert)
FXGPL Silver Cup.png
(Expert)
FXGPL Gold Cup.png
(Expert)
FXGPL Platinum Cup.png
1 Mute City
Traditional Park
Silence
Box rink
Port Town
Forked Road
Mute City
Traditional Park II
Silence
Box Rink II
Port Town
Forked Road II
Mute City I
2 Red Canyon
Junction
Sand Ocean
Caterpillar
Silence
Honeycomb Rink
Red Canyon
Junction II
Sand Ocean
Caterpillar II
Silence
Honeycomb Rink II
Big Blue
3 Mist Flow
Clip Oval
Mute City
Expansion Park
White Land
Flower
Mist Flow
Clip Oval II
Mute City
Expansion Park II
White Land
Flower II
Silence
4 Lightning
Volute
Big Blue
Slip Highway
Fire Field
Wreckage Circuit
Lightning
Volute II
Big Blue
Slip Highway II
Fire Field
Wreckage Circuit II
Port Town II
5 Fire Field
Blast Track
Mist Flow
Front & Back
Red Canyon
Peak Jump
OR
Illusion
Abyss Drop*
Fire Field
Blast Track II
Mist Flow
Front & Back II
Red Canyon
Peak Jump II
OR
Illusion
Abyss Drop II*
Red Canyon
6 Sand Ocean
7 White Land II
8 Fire Field

*Random[citation needed]

F-Zero Climax

User interface

Same rules as F-Zero: GP Legend, except there are 24 competitors instead of 30, which means that the point distribution is the following.

Rank 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 Retire
Points 100 93 87 81 76 71 66 62 58 54 50 47 44 41 38 35 33 31 29 27 25 23 21 20 0

Along with boosting on the second lap, the racer gets a Boost Fire after each lap, very similar to F-Zero and F-Zero: Maximum Velocity.

# Bronze Cup Silver Cup Gold Cup Bronze Cup (Expert) Silver Cup (Expert) Gold Cup (Expert) Bronze Cup (Master) Silver Cup (Master) Gold Cup (Master) Platinum Cup
1 Mute City
Six Carat
Big Blue
Slalom
Lightning
R Trace
Mute City
Eight Carat
Sand Ocean
High Speed Edge II
White Land
Hornet
Red Canyon
Barrel Roll
Mute City
Cactus Circuit II
Port Town
Half Dome II
Mute City
Multiply
2 Sand Ocean
High Speed Edge
Red Canyon
Inside Out
Port Town
Half Dome
White Land
White Wolf
Lightning
Trust Jump
Silence
Nightmare Fear
Sand Ocean
High Speed Edge III
Mist Flow
Puzzle Ring
White Land
Hornet House
Big Blue
Big Billow
3 Port Town
Sky Highway
Mist Flow
Double Link
Sand Ocean
Key Break
Big Blue
Arch Hill
Mist Flow
Mist Ring
Big Blue
Single Course
Lightning
G Trace
Lightning
Loss Landing
Sand Ocean
Key Break
Silence
Silence II
4 White Land
Wolf
Fire Field
Front Line
Big Blue
Slip Down
Port Town
Sky Highway II
Mute City
Cactus Circuit
Sand Ocean
Key Break II
Mute City
Ten Carat
Fire Field
Front Line II
Big Blue
Twin Course
Port Town
Great Wings
5 Fire Field
Heat Circuit
Silence
Nightmare
Illusion
Lost Way
Red Canyon
Inside Out II
Fire Field
Burnt-Out Rink
Illusion
Lost Way II
White Land
Last Wolf
Silence
Nightmare One
Illusion
Lost Way III
Red Canyon
Red Canyon II
6 Sand Ocean
Sand Ocean
7 White Land
White Land II
8 Fire Field
Fire Field
Personal tools
Categories