Welcome to the F-Zero Wiki!
You are free to edit anonymously, but we recommend creating an account for proper attribution!
You can also join our Discord!

F-Zero: Maximum Velocity

From F-Zero Wiki, the F-Zero encyclopedia
(Redirected from F-Zero Maximum Velocity)
Jump to navigationJump to search
This article is a stub.

You can help the F-Zero Wiki by expanding it.

F-Zero: Maximum Velocity
Gba fzeromaximumvelocity.jpg
North American Boxart
Developer(s) ND Cube
Publisher(s) Nintendo
Director(s) Isshin Shimizu
Producer(s) Hiroshi Yamauchi
Takehiro Izushi
Hitoshi Yamagami
Platform Game Boy Advance, Nintendo 3DS*, Virtual Console
Genre Racing
Modes Single player, multiplayer
Release date(s)
Japan GBA: March 21, 2001
Wii U VC: April 3, 2014
North America GBA: June 11, 2001
Wii U VC: April 17, 2014
Europe GBA: June 22, 2001
Wii U VC: April 17, 2014
Previous Game F-Zero X
Next Game F-Zero GX
 This box: view  edit 

F-Zero: Maximum Velocity (F-ZERO FOR GAMEBOY ADVANCE Efuzero fō gēmubōi adobansu?, F-ZERO FOR GAMEBOY ADVANCE) is a futuristic racing game for Game Boy Advance. It allows for competition against simulated opponents or human opponents. The game was released as a launch game for the system, on March 21, 2001 in Japan, June 10, 2001 in North America and across Europe on June 22, 2001. Every Race consists of 5 laps around a race track. The race will end prematurely if the player land outside of the track after a jump, destroys their car by depleting its energy, or completes a race in too low of a rank; all of these conditions necessitate the player using an extra life (if available in the Grand Prix) to try again.


At the the end of every lap the player is giving one boost. This boost may be used at any time during a game by pressing both shoulder buttons at the same time. A boost will dramatically increase a players speed, but will decrease their ability to turn. A boost used before a jump will make the player jump farther, allowing the player to use a shortcut.

Grand Prix[edit]

The Grand Prix is the main single player component of Maximum Velocity. It consists of 4 (1 hidden) series each containing 5 races. The player needs to be in the top 3 at the end of the last lap in order to continue to the next race. If the player is unable to continue, the player will lose a life and can try the race again. If the player runs out of lives, then the game ends, and the player has to start the series from the beginning.

The Queen League is unlocked when Expert is cleared on the Pawn, Knight, and Bishop Leagues. Master mode is unlocked when Expert is cleared on every league.

The Grand Prix are as followed:

# Pawn League Knight League Bishop League Queen League (locked)
1 FZMV Pawn 1.png
Bianca City
Stretch Circuit
FZMV Knight 1.png
Tenth Zone East
Snake Circuit
FZMV Bishop 1.png
Bianca City
Tightrope Circuit
FZMV Queen 1.png
Crater Land
Loop Circuit
2 FZMV Pawn 2.png
Stark Farm
First Circuit
FZMV Knight 2.png
Beacon Port
Crossroad Circuit
FZMV Bishop 2.png
Ancient Mesa
Skating Circuit
FZMV Queen 2.png
Tenth Zone East
Plummet Circuit
3 FZMV Pawn 3.png
Empyrean Colony
Dash Circuit
FZMV Knight 3.png
Explosive Circuit
FZMV Bishop 3.png
Crater Land
Skid Zone Circuit
FZMV Queen 3.png
Empyrean Colony
Twist Circuit
4 FZMV Pawn 4.png
Stark Farm
Second Circuit
FZMV Knight 4.png
Ancient Mesa
Split Circuit
FZMV Bishop 4.png
Cloud Carpet
Icarus Circuit
FZMV Queen 4.png
Fire Field
Land Mine Circuit
5 FZMV Pawn 5.png
Cloud Carpet
Long Jump Circuit
FZMV Knight 5.png
Stark Farm
Third Circuit
FZMV Bishop 5.png
Bianca City
Ultimate Circuit
FZMV Queen 5.png
Fire Field
Warrior Circuit


Training is the practice mode.


FZMV Synobazz Championship Circuit.png

Championship is another single player component. Player runs special course and compete total time. This special course is not selectable at Multi Cart vs., but can compete with other player by link each player.


MV can be played in 2 multiplayer modes using the Game Boy Advanced link cable, with one cart, or one cart per player. 2-4 Players can play in both modes.


This game features new characters and it is the only game without Captain Falcon, Dr. Stewart, Pico, and Samurai Goroh. However, there is a pilot named Kent Akechi, who claims to be the son of Captain Falcon, and his vehicle is the Blue Falcon MK2, which resembles the original. In addition, a vehicle known as the Silver Thunder is built by Dr. Stewart.

Pilots & Vehicles[edit]

Pilot Vehicle Unlock Criteria
Megan Hot Violet Available at start
Mickey Marcus Fire Ball Available at start
Jane B. Christie J. B. Crystal Available at start
Nichi Wind Walker Available at start
Lord Cyber Sly Joker Beat Pawn, Knight, and Bishop on Standard class
Alexander O'Neil The Stingray Beat Pawn, Knight, and Bishop on Expert class
Blitz Wagner Silver Thunder Beat Queen on Standard class
Kent Akechi Falcon MK-2 Beat Pawn, Knight, Bishop, or Queen on Master class
Kumiko Fighting Comet Beat Pawn, Knight, Bishop, and Queen on Master class
Professor Yazoo Jr. Jet Vermilion Beat Pawn, Knight, Bishop, and Queen on Master class with every machine
Race Synobazz Championship Circuit 255 times
Special Password

Machine statistics[edit]

In F-Zero: Maximum Velocity, vehicle stats work a bit differently than other installments. When selecting a vehicle, it will show the car, the name, and an assortment of different statistics regarding the vehicle.

  • Max speed shows how fast the machine can travel in km/h in two ways:
    • Normal is how fast the machine travels on it's own.
    • Boost determines how hast it goes when boosting.
  • Boost time is how long the vehicle's boost lasts in seconds. Longer boosts tend to be slower while faster boosts are shorter.
  • Body strength determines how armored the machine is out of 100. The higher the number, the better the armor.
  • Turn is how well the car handles turning in two ways:
    • Performance is how well the car can turn. The higher the grade, the better the outcome.
    • Balance is how stable the car is. The lower the grade, the more slippery it is.
  • Pickup graph shows how well the car accelerates. It is displayed as an arc with red on the bottom and yellow on the top. The slope of the arc depends on how fast the acceleration is.

Single Cart[edit]

FZMV Silence Open Circuit.png

In single cart, only one player needs to have a cartridge. The other players will boot off of the link cable network from the player with the cart using the GBA's netboot capability. All players drive a generic car, and the game can only be played on one level, Silence.

Multi Cart[edit]

In multi cart, each player needs to have a cartridge to play. This has many advantages over single cart:

  • All players can use any machine in this game unlocked by anyone.
  • Select any course in this game.
  • After race finish, all player's ranking data are mixed and shared ("Mixed ranking" stored each carts).


In December 2011, Maximum Velocity was re-released on Nintendo 3DS. This exact port of the game could be downloaded for free if one was a member of the Nintendo 3DS Ambassador Programme. This release went alongside 9 other Game Boy Advance games, and 10 NES games. Unlike the NES games, this title will not be made available outside of the Ambassador Programme, making the re-release exclusive to 3DS Ambassadors.

On April 3rd, 2014, Maximum Velocity was re-released on the Wii U's Virtual Console in Japan, while on April 17th, it was re-released internationally.


Cut Content[edit]

Main article: F-Zero: Maximum Velocity on The Cutting Room Floor


  • The maximum velocity any machine can reach is 640km/h, and that is with the help of Dash Zones or a successful Rocket Start.